Repost of
@Haemoglobin first post in the thread.
I will give an example and go first:
Please provide the details of your experiences with the new rules, v0.99.
Provide anecdotal details where you can.
1) How do you feel about the core rule book changes in regards to your army?
Core rule book changes have not influenced the SA book greatly.
2) How do you feel about the common magic item changes in regards to your army?
Some items are interesting, for instance
Armour of Fortune for a mere 25 points. Some of the SA specific items are not as interesting:
-
Sword of the Dawn Ages: pretty expensive at 70/45. Not sure I will use it a lot.
-
Taurosaur helm: was barely used in earlier editions and has received a nerf (models on foot only). Won't be using it.
-
Starfall Shard: pretty expensive for only a Flameborn and -1 to hit from ranged attacks. Quite unusable for any character that is in a
unit.
-
Jade Staff: a good item, but has a strongly reduced effect because not being able to shield
Large targets.
-
Black Cube: while being cheap it uses an Arcane slot for a One use only that is not even that strong. Earlier version was better.
-
Totem of Mixaotl: looks like a good item, I like it!
3) How do you feel about changes to the magic paths in regards to your army?
I am positive about changes to magic paths.
Path of Light needed a nerf which has happened. The only downside I am seeing is that the
Path of White magic Attribute change. Cannot be used to shield any
Large targets which was the best thing about using the
Jade Staff in the book.
4) Special Army Rules
a) How do you feel about the special rules for army after the update?
No
change
Losing BP with GWs and Magic Weapons seems like a strange nerf. It forces the SA army to move away from GWs and magic weapons due to the fact that we will be paying for a special rule that cannot be used if we get a GW or magic weapon. It limits the amount of builds we can have. The BP loss from both Carnosaurs is also a bit harsh, considering they really needed something to counter the inevitable fluffing of to hit rolls.
Reduced the effectiveness of the TL does not seem to be a huge issue to me. I will confess that I do not use Coatls often.
5) Units
a) How do you feel about our units after the update?
BP nerf is annoying because it forces us into builds without GWs and magic weapons. The Heavy Armour option is still restricted to units on foot so that will not be used often (if at all). Saurian Warlords still only have a 5+ Innate which seems odd considering
Saurian Warriors have the same Innate.
Alpha Carnosaur has had his effectiveness removed due to a loss of BP (both rider and mount), loss of 1 WS, loss of 1 A and loss of synergies with
Jade Staff,
Starfall Shard and
Engine of the Ancients. Mounting him on a
Carnosaur however is nice. It has some great defensive capabilities. 2+ rerollable with 4++ is easily achieved. Whilst risky (the mount is frenzied after all) it provides a nice character at a decent cost.
In my eyes superior to a Coatl. Cheaper, just as effective and synergy with the
Engine of the Ancients. I feel that SHP will be used a lot more than Coatl's for these reasons. The
Palanquin upgrade is nice, however the
Hatred upgrade is not going to be used. Unsure why the
Hatred upgrade was restricted to Skinks as Skinks arent really meant for CC.
Not a lot to say about him. He is still a good
mage but he is also very expensive. His escort (
Temple Guard) is also very expensive so I think that a lot of players will go for the cheaper
Skink High Priest and use the leftover points for more effective options.
Solid BSB choice. BP issue is the same as with the Warlord. Mounting him on the
Carnosaur is interesting yet a tad risky if BSB. Nothing wrong with him except the BP loss on him and the
Carnosaur.
BS nerf was needed so glad that went through. The T reduction on the
Alpha Ramphodon is also a bit meh. A nerf was required but a price increase
might have been more appropriate. The
Chief on
Ramphodon now only has a few targets (war machines and chaff) and is easy to kill.
Standard
Dispel Scroll caddy. He's fine.
The loss of the BSB rule was a big hit. He was not being used a lot but you could take him in a
unit of Caimen and get a nice banner in your
unit. I doubt he will be used at all right now. He is just a really expensive Caimen with a buff that can be given by a Thyroscutus with the
Sun Engine.
A bit strange to see that these have received a price increase. If the goal was to make sure that they were taken over
Skink Braves then I do not know if this is going to work. Spears still cost 2 ppm and to combine that with a 12 point
model and add an additional point for one of the
totems then we get a
unit at 15 ppm. That is pretty steep for a
unit with WS 3 I 2. The Crocodile
Totem change is also a bit odd because I did not feel that there was an issue with it neither have I read about any issues.
Again some strange changes. The good thing about them is that they can be taken in units of 10. The bad things about them is the fact that they cannot use Paired Weapons anymore. This reduces their already feeble CC utility. Fusing them with
Skink Hunters is another odd step. It has essentially removed a Core choice from the Core selection.
Basic swarms, good for redirecting and having additional drops. The
poison can be useful but at the same time bringing swarms into combat makes you bleed combat resolution.
Skink Hunters are good at 50 points for 5 models. They are outclassed by
Chameleons though for that price. Pretty sure that in most lists 3x
Chameleons will be an autoinclude.
15 points for these guys is steep but it seems that it similar to other Elite units. I don't really use them that much so hard for me to say.
The reduction in price is a good start but the core problem of the
unit is the same. They will charge in and lose models because of their low Initiative. I believe that even with the point reduction they will still not be a popular choice.
The T nerf was to be expected, but at least we got a Light Armour out of it. A
unit of 6 is nice and cheap (312 with FC) and still pretty effective. GWs however will probably not be taken considering the loss of the PF rule. A
unit of 10 with FC, Halberds and backed up by
Path of Light is strong and will probably be popular.
Pteradons are fine, Ramphodons have received a nerf and a price increase. They are still playable but not sure why the nerfs/point increase happened.
A nice
Poison or WS buff for 130 points? Looking good!
Spearbacks got the nerf they deserved so I am satisfied about that. The only downside is the fact that Spearbacks and Salamanders got merged which really reduces their availability. Would have preferred to have them seperate.
Price increase, Impact hit
change and Engine
change. The
change to the Power of Tezquatl makes no sense as it only promotes the use of the
Skink High Priest even more. Flames of Xiteqli is still bad and will not be used. Shield of Tlaloq needed a nerf but is still usable which is fine. Shame about the 6+
ward removal. The Sharpened Horns
change is nice, especially combined with the
Skink Captain + War Spear.
Cheap monster with good options and the option of getting the best (in my opinion)
spells in the
Path of Wilderness. The new
Predatory Roar is good aswell and synergies with the new banner (2x
Hatred in a combat? Nice). One strange thing: why does the
Stygiosaur have BP while the Carnosaurs don't?
6) Please let us know about the overall performance of your army after the changes.
Having played only one game the SA seemed to be performing as expected. This particular game was a bit hard to get a good test because of the fact that it was a CC oriented list fighting against a SE MSU style list. The Warlord on
Carnosaur perfomed well.
7) What play styles have been successful and which have not been successful for you?
Not enough games yet to test different play styles.
8) Anything you would like to add?
A lot of strange changes that do not make a lot of sense have been implemented. Good examples being the
Skink Palanquin providing
Hatred to only Skinks. The
Stygiosaur having BP while both Carnosaurs don't.
Oh boy this has turned out to be a long post