Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,452
- Likes Received
- 20,359
- Trophy Points
- 113
I'm building a detailed fantasy setting for D&D or maybe Pathfinder. The short version is that Nine deities rebelled against the tyrannical creator of the world and took over. Dragons were the first mortals to rule the world, but they screwed up warring among themselves and nearly destroyed the world. Then the Nine made Elves to take over and then the Elves nearly destroyed the world. Then the Nine created Humans to take over. All the other fantasy races are created by individual gods rather than the collective so they aren't as numerous.
I have a lot of work done but I'm missing two details. I have yet to draw a world map I'm particularly satisfied and I need to figure out how I want to do race and ethnicity.
A lot of D&D settings, everyone is white. That's the Tolkien norm and a few people have joked about the Lord of Rings movies lacking diversity. Dark Sun is all white people despite being a baking desert. Pretty sure Dragonlance is too. Not sure about Greyhawk but all the art I see for it is white people.
Games Workshop vaguely follows the real world except Native Americans do not exist, they are Lizardmen. Black people don't exist either, they are either Lizardmen or skeletons. GW had a very racist depiction of pygmies in the Southlands but they ret-conned it away. The WHF has a lot of Asian inspired people but they are almost never involved in the action.
Rich Burlew's Order of the stick has three continents, one with Asian looking people, one with white people, and one with Semetic people. Black people are a minority in every land it seems. Rich Burlew worked on a fantasy setting based on one small land mass, but he couldn't sell merchandise for it so he left it half finished. There are many different skin tones found in close proximity to each other. Most are something along the lines of "Celtic inspired only they are dark skinned).
Exalted has elemental poles, one stable earth pole in the center of the world, endless water to the west, wind to the north, fire to the south and forests to the east. Each "pole" has a different racial makeup. Most of the people are based off historical cultures and peoples but they mix a few oddities such as having hair and eye colors on Humans never seen in nature. Anime inspired and all that.
So basically I'm not sure how I want to handle race. I plan to have three maybe four major continents and a bunch of island chains. Should Humans from the different lands look substantially different from other Humans? Should Dwarves, Elves, Gnomes, etc look substantially different from their own kind on different land masses. Would there be a non-hand wave justification for their skin tone and facial recognition features resembling the nearby Humans?
I am worried that it's somewhat racist or at least hack and uncreative to make everyone one race. It's may also be equally to shoehorn in different races out of obligation with little depth: "Celtic only Black." Making appearance and culture clearly based off of a real world culture is also a mixed bag. Should Human ethnicity and race be a driver of story conflicts? I mean there are already going to be racial tensions between Goblins, Orcs, Elves, Human, etc, do they need to be racial differences within species as well? I do plan to have specific internal divisions aplenty amongst Elves, Kobolds, and Dwarves amongst others but they are based on lifestyle, religion, and competition, not ethnic nationalism.
I have a lot of work done but I'm missing two details. I have yet to draw a world map I'm particularly satisfied and I need to figure out how I want to do race and ethnicity.
A lot of D&D settings, everyone is white. That's the Tolkien norm and a few people have joked about the Lord of Rings movies lacking diversity. Dark Sun is all white people despite being a baking desert. Pretty sure Dragonlance is too. Not sure about Greyhawk but all the art I see for it is white people.
Games Workshop vaguely follows the real world except Native Americans do not exist, they are Lizardmen. Black people don't exist either, they are either Lizardmen or skeletons. GW had a very racist depiction of pygmies in the Southlands but they ret-conned it away. The WHF has a lot of Asian inspired people but they are almost never involved in the action.
Rich Burlew's Order of the stick has three continents, one with Asian looking people, one with white people, and one with Semetic people. Black people are a minority in every land it seems. Rich Burlew worked on a fantasy setting based on one small land mass, but he couldn't sell merchandise for it so he left it half finished. There are many different skin tones found in close proximity to each other. Most are something along the lines of "Celtic inspired only they are dark skinned).
Exalted has elemental poles, one stable earth pole in the center of the world, endless water to the west, wind to the north, fire to the south and forests to the east. Each "pole" has a different racial makeup. Most of the people are based off historical cultures and peoples but they mix a few oddities such as having hair and eye colors on Humans never seen in nature. Anime inspired and all that.
So basically I'm not sure how I want to handle race. I plan to have three maybe four major continents and a bunch of island chains. Should Humans from the different lands look substantially different from other Humans? Should Dwarves, Elves, Gnomes, etc look substantially different from their own kind on different land masses. Would there be a non-hand wave justification for their skin tone and facial recognition features resembling the nearby Humans?
I am worried that it's somewhat racist or at least hack and uncreative to make everyone one race. It's may also be equally to shoehorn in different races out of obligation with little depth: "Celtic only Black." Making appearance and culture clearly based off of a real world culture is also a mixed bag. Should Human ethnicity and race be a driver of story conflicts? I mean there are already going to be racial tensions between Goblins, Orcs, Elves, Human, etc, do they need to be racial differences within species as well? I do plan to have specific internal divisions aplenty amongst Elves, Kobolds, and Dwarves amongst others but they are based on lifestyle, religion, and competition, not ethnic nationalism.