Theory crafting lists focusing on chameleon skinks and think I really like the following
fangs of sotek
skink starseer - general - 140
Kroak - 320
Astrolith bearer - 140
Skink priest - 70
Terradon Chief - artifact - 70
10 skinks - 60
10 skinks - 60
10 skinks - 60
9 terradon riders - 270
20 chameleon skinks - 360
20 chameleon skinks - 360
Balewind vortex - 40
Extra command point - 50
There is no better value in a spent command point than a unit of 20 chameleon skinks shooting in the enemy charge phase. Even though summoning is dead this list will be bringing in 3d3 command points so a unit of skinks a turn that should still be able to scurry away with 4 4+ command points and 1 3+ command points per turn.
useful command abilities
2+ Terradon bombs
+1 to hit
Shoot in enemy charge phase
my struggle was the last 90 points. Unit of 9 terradon vs 12, 15 chameleon skinks vs 20 or no Balewind vortex and command point. Ultimately I chose a unit of 9 terradons because with the new bomb rule getting 12 bombs to drop in many cases will not work, the extra 5 chameleon skinks are better spent cp’s and the balewind vortex/command point make for more consistent game play and makes Kroak a much bigger threat (and can still summon d3 and cast 4 spells when popped). I’m also excited to see someone charge Kroak on a balewind with 40 models and watch Kroak attack them. Some day.
fangs of sotek
skink starseer - general - 140
Kroak - 320
Astrolith bearer - 140
Skink priest - 70
Terradon Chief - artifact - 70
10 skinks - 60
10 skinks - 60
10 skinks - 60
9 terradon riders - 270
20 chameleon skinks - 360
20 chameleon skinks - 360
Balewind vortex - 40
Extra command point - 50
There is no better value in a spent command point than a unit of 20 chameleon skinks shooting in the enemy charge phase. Even though summoning is dead this list will be bringing in 3d3 command points so a unit of skinks a turn that should still be able to scurry away with 4 4+ command points and 1 3+ command points per turn.
useful command abilities
2+ Terradon bombs
+1 to hit
Shoot in enemy charge phase
my struggle was the last 90 points. Unit of 9 terradon vs 12, 15 chameleon skinks vs 20 or no Balewind vortex and command point. Ultimately I chose a unit of 9 terradons because with the new bomb rule getting 12 bombs to drop in many cases will not work, the extra 5 chameleon skinks are better spent cp’s and the balewind vortex/command point make for more consistent game play and makes Kroak a much bigger threat (and can still summon d3 and cast 4 spells when popped). I’m also excited to see someone charge Kroak on a balewind with 40 models and watch Kroak attack them. Some day.