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Hooligan
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Howdy all! Long time lurker here, but I recently had a game against my WE buddy that had me scratching my head at how to counter his sister bus with the new ET rules. The basic comp is this:
17 SotT
Lv 4 Death with tree singing spell and Obsidian Amulet
Lv 4 High with scroll and Tal of Preservation
BSB Standard of Dicipline, Armour of Destiny
Basically he just ran it in a 5x4 block and played bumper cars with it. With it he has a 2++ vs magic and 4++ vs anything else. It comes with a -6 to combat res before casualties. High magic can further offset that (the counters come off with wounds but do not count for combat res), and the sisters provide +3 to cast effectively giving him a lvl 5 mage with access to all of beast and life, and 2 lvl 4s with all their choices.
I tore through the rest of his gunline pretty well and with tetto's vanguard I managed to get 15ish sword and board saurus into the flank simultaneously with a couple of rippers in the front (both units boosted with 2 wissians apiece). I wasn't really surprised to see the rippers melt even with the boost, but with the combat res the saurus tested on double 1s, bounced off, and were run down.
On a separate occasion I managed to get tetto's bunker into it (was on my last legs) with a decked out OB in the flank... bounced and was run down again. Ah, I should also mention that I had hex scrolled his sisters so he was at M2 which was the only reason I got anything in combat in the first place. The basic strategy was to run into things, and cast high magic to generate negative CR for the next combat. Each combat saw a fair handful of buffs/debufs that were 2-diced and with the lore variety you don't run out of anything useful. It's a huge avoidance point retention unit that can take a heck of a lot of punishment, and then just re-grow itself back.
I'm eager for the challenge of taking this on again, but I'm just scratching my head at what we have in our book that can possibly handle a comp like that. Any thoughts fellow swamp dwellers?
17 SotT
Lv 4 Death with tree singing spell and Obsidian Amulet
Lv 4 High with scroll and Tal of Preservation
BSB Standard of Dicipline, Armour of Destiny
Basically he just ran it in a 5x4 block and played bumper cars with it. With it he has a 2++ vs magic and 4++ vs anything else. It comes with a -6 to combat res before casualties. High magic can further offset that (the counters come off with wounds but do not count for combat res), and the sisters provide +3 to cast effectively giving him a lvl 5 mage with access to all of beast and life, and 2 lvl 4s with all their choices.
I tore through the rest of his gunline pretty well and with tetto's vanguard I managed to get 15ish sword and board saurus into the flank simultaneously with a couple of rippers in the front (both units boosted with 2 wissians apiece). I wasn't really surprised to see the rippers melt even with the boost, but with the combat res the saurus tested on double 1s, bounced off, and were run down.
On a separate occasion I managed to get tetto's bunker into it (was on my last legs) with a decked out OB in the flank... bounced and was run down again. Ah, I should also mention that I had hex scrolled his sisters so he was at M2 which was the only reason I got anything in combat in the first place. The basic strategy was to run into things, and cast high magic to generate negative CR for the next combat. Each combat saw a fair handful of buffs/debufs that were 2-diced and with the lore variety you don't run out of anything useful. It's a huge avoidance point retention unit that can take a heck of a lot of punishment, and then just re-grow itself back.
I'm eager for the challenge of taking this on again, but I'm just scratching my head at what we have in our book that can possibly handle a comp like that. Any thoughts fellow swamp dwellers?