i love getting the charge and then using burning alignment to knock off some guys and then kill off some more with the D6+1 and then finishing off whatever with the steggy.
I know he is a weak little guy with 2 wounds but he still gets the 2+ armour save and the Steg gets to fight in challenges aswell so he's not exactly a knockabout...
If you take the Amulet of Itzl (2+ ward save vs first wound taken). You effectively raise his wounds to 3. That plus the 2+ on the Stegadon will help him last through alot.
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