Scar-Veteran
Pinktaco
Vessel of the Old Ones
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Is it worth taking a bus of COR with say 4 scar vets or 2 scar vets w/ oldbllod?
I fear that by taking 4 scar vets I'll be facing too many units with WS5 and S6. THe bus might kill a lot at first, but he can just direct his attacks at my scar vets and chew them up one at a time? Say there are 4 scar vets with halbards along with a minimum of 6 CORs.
I made the math earlier and I belive it would average on something like 10 wounds with full strenght (I'll check it out later). Against 35 dwarfs I would have to remove 23 (so AT LEAST two full combat phases) before he's at 12 models (2 ranks at 6 each), from here he'll lose efficientcy.
Can a scar vet bus take these guys head on and actually survive? If kitted right these guys (if attacked by 6 WS5, S6 attacks) will take an average of 0.5-0.6/7 wound from each combat phase so in theory these guys can take the beating, but is it safe to bet this much on a bus?
I suppose the good thing is that, while the CORs won't do much damage themself (7 attacks from rider, 10 attacks from mounts) they'll still proceed to do roughly 3 wounds or so each round if they're all allive. If they are hit on this means that my scar vets arent being hit on. Also he can only direct a maximum of 6 attacks against the one COR in the front which should average to 2 wounds (~1.70 wounds I believe).
I just really want to have something fast and something that screams FU when they reach CC.
- With 8 COR, a banner and BSB along with 4 scar vets they cost around 900 pts. Should he direct half his attacks against my COR and the rest against my Scar vets I'll still hit at full strenght after first round of combat, if we assume the attacks against the scar vet doesn't do above average and the same with those against the COR.
Oh and yeah I just thought of another thing - how about a champion? Killing off his rank and file models will be the primary target, however spending a champion should there be a than means that I'll be safe at least one round of combat.
With charge, banner, BSB and 1 rank + an average of 8 kills I should be able to manage a total of 12 CR and win. Against hammere this won't mean much, but if I can keep getting 6+ kills along it should at the very least have a draw in CR in the second round of combat. If we assume I can kill an average of 10 kills with full strenght I can dwindle 35 models to 15 with two full rounds of combat. After the second round of combat I'll probably either have lost enough COR or a scar vet to not be at full force, BUT he's only 2 wounds away from the same and no longer have the luxury of full rank bonus. He'll obviously still be steadfast and most likely hold his ground (against his hammer unit this is a non-issue for him really).
So... Theory tells me this *should* work, but I'm just find it a bit unstable? If he's lucky he can kill a scar vet in first roud of combat followed by chopping up a lot of COR afterwards and I losing CR to keep put?
I just want to hear some opinions.
So, what do you think about this, in a 2500pts game?
I fear that by taking 4 scar vets I'll be facing too many units with WS5 and S6. THe bus might kill a lot at first, but he can just direct his attacks at my scar vets and chew them up one at a time? Say there are 4 scar vets with halbards along with a minimum of 6 CORs.
I made the math earlier and I belive it would average on something like 10 wounds with full strenght (I'll check it out later). Against 35 dwarfs I would have to remove 23 (so AT LEAST two full combat phases) before he's at 12 models (2 ranks at 6 each), from here he'll lose efficientcy.
Can a scar vet bus take these guys head on and actually survive? If kitted right these guys (if attacked by 6 WS5, S6 attacks) will take an average of 0.5-0.6/7 wound from each combat phase so in theory these guys can take the beating, but is it safe to bet this much on a bus?
I suppose the good thing is that, while the CORs won't do much damage themself (7 attacks from rider, 10 attacks from mounts) they'll still proceed to do roughly 3 wounds or so each round if they're all allive. If they are hit on this means that my scar vets arent being hit on. Also he can only direct a maximum of 6 attacks against the one COR in the front which should average to 2 wounds (~1.70 wounds I believe).
I just really want to have something fast and something that screams FU when they reach CC.
- With 8 COR, a banner and BSB along with 4 scar vets they cost around 900 pts. Should he direct half his attacks against my COR and the rest against my Scar vets I'll still hit at full strenght after first round of combat, if we assume the attacks against the scar vet doesn't do above average and the same with those against the COR.
Oh and yeah I just thought of another thing - how about a champion? Killing off his rank and file models will be the primary target, however spending a champion should there be a than means that I'll be safe at least one round of combat.
With charge, banner, BSB and 1 rank + an average of 8 kills I should be able to manage a total of 12 CR and win. Against hammere this won't mean much, but if I can keep getting 6+ kills along it should at the very least have a draw in CR in the second round of combat. If we assume I can kill an average of 10 kills with full strenght I can dwindle 35 models to 15 with two full rounds of combat. After the second round of combat I'll probably either have lost enough COR or a scar vet to not be at full force, BUT he's only 2 wounds away from the same and no longer have the luxury of full rank bonus. He'll obviously still be steadfast and most likely hold his ground (against his hammer unit this is a non-issue for him really).
So... Theory tells me this *should* work, but I'm just find it a bit unstable? If he's lucky he can kill a scar vet in first roud of combat followed by chopping up a lot of COR afterwards and I losing CR to keep put?
I just want to hear some opinions.
So, what do you think about this, in a 2500pts game?