Ripperdactyl
Haemoglobin
9th Age Army Support
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Hey guys!
This time I am trying to get a playable list with 2 Carnosaurs at 2000 points. It is meant for a tournament that is not very comped (no special characters allowed, and thats all). I expect it to have plenty of powergamers and cheese lists but I'm very tired of relying on magic all the time.
So here goes:
Lord
Saurus Oldblood
Carnosaur - Bloodroar, Loping Stride
Crown of Command
Armor of Destiny
Luckstone
Great Weapon
Hero
Scar-Veteran
BSB
Carnosaur - Bloodroar
Charmed Shield
Talisman of Preservation
Light Armor
Great Weapon
Skink Priest - Lore of Heavens
Dispel Scroll
Core
10x Skink Skirmisher
Javelins
10x Skink Skirmisher
Javelins
17x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician
18x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician
Special
Bastiladon - Solar Engine
3x Ripperdactyl Riders
3x Ripperdactyl Riders
3x Terradon Riders
1996/2000
So I've got a few questions about it:
How do you think the Skrox units would do? Do they need poison or should I just drop the poison and get an extra 10x Skink Skirmishers with Javelins? Or should I remove them all and replace it with about 27 Saurus Warriors? I can see benefits in both having the Skrox units or having a Saurus Warrior unit.
Basically Ill be using the Scroll caddy to 6dice the heavens signature at the start of the game to either try and incapacitate a warmachine or drop the Ld of a unit I will be charging with a Carno. Spare dice go to the bastiladon.
The fliers will be vanguarding and trying to get behind enemy lines asap. I am just a little worried about the unitsize though. Should I drop the Terradon riders and use those points to beef up the Ripper units?
In any case, comments are greatly appreciated!
Haemo
This time I am trying to get a playable list with 2 Carnosaurs at 2000 points. It is meant for a tournament that is not very comped (no special characters allowed, and thats all). I expect it to have plenty of powergamers and cheese lists but I'm very tired of relying on magic all the time.
So here goes:
Lord
Saurus Oldblood
Carnosaur - Bloodroar, Loping Stride
Crown of Command
Armor of Destiny
Luckstone
Great Weapon
Hero
Scar-Veteran
BSB
Carnosaur - Bloodroar
Charmed Shield
Talisman of Preservation
Light Armor
Great Weapon
Skink Priest - Lore of Heavens
Dispel Scroll
Core
10x Skink Skirmisher
Javelins
10x Skink Skirmisher
Javelins
17x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician
18x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician
Special
Bastiladon - Solar Engine
3x Ripperdactyl Riders
3x Ripperdactyl Riders
3x Terradon Riders
1996/2000
So I've got a few questions about it:
How do you think the Skrox units would do? Do they need poison or should I just drop the poison and get an extra 10x Skink Skirmishers with Javelins? Or should I remove them all and replace it with about 27 Saurus Warriors? I can see benefits in both having the Skrox units or having a Saurus Warrior unit.
Basically Ill be using the Scroll caddy to 6dice the heavens signature at the start of the game to either try and incapacitate a warmachine or drop the Ld of a unit I will be charging with a Carno. Spare dice go to the bastiladon.
The fliers will be vanguarding and trying to get behind enemy lines asap. I am just a little worried about the unitsize though. Should I drop the Terradon riders and use those points to beef up the Ripper units?
In any case, comments are greatly appreciated!
Haemo