• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. Dual Carnosaur at 2k

Ripperdactyl

Haemoglobin

9th Age Army Support
Messages
458
Likes Received
141
Trophy Points
43
Hey guys!
This time I am trying to get a playable list with 2 Carnosaurs at 2000 points. It is meant for a tournament that is not very comped (no special characters allowed, and thats all). I expect it to have plenty of powergamers and cheese lists but I'm very tired of relying on magic all the time.

So here goes:

Lord

Saurus Oldblood
Carnosaur - Bloodroar, Loping Stride
Crown of Command
Armor of Destiny
Luckstone
Great Weapon

Hero

Scar-Veteran
BSB
Carnosaur - Bloodroar
Charmed Shield
Talisman of Preservation
Light Armor
Great Weapon

Skink Priest - Lore of Heavens
Dispel Scroll

Core

10x Skink Skirmisher
Javelins

10x Skink Skirmisher
Javelins

17x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician

18x Skink Cohort + 1x Kroxigor
Poisoned Attacks
Musician

Special

Bastiladon - Solar Engine

3x Ripperdactyl Riders

3x Ripperdactyl Riders

3x Terradon Riders

1996/2000

So I've got a few questions about it:

How do you think the Skrox units would do? Do they need poison or should I just drop the poison and get an extra 10x Skink Skirmishers with Javelins? Or should I remove them all and replace it with about 27 Saurus Warriors? I can see benefits in both having the Skrox units or having a Saurus Warrior unit.

Basically Ill be using the Scroll caddy to 6dice the heavens signature at the start of the game to either try and incapacitate a warmachine or drop the Ld of a unit I will be charging with a Carno. Spare dice go to the bastiladon.

The fliers will be vanguarding and trying to get behind enemy lines asap. I am just a little worried about the unitsize though. Should I drop the Terradon riders and use those points to beef up the Ripper units?

In any case, comments are greatly appreciated!

Haemo
 
List looks like loads of fun, man. :)

I have a couple of concerns..

First, I'd be worried about the lack of Dragonbane/Dragonhelm on the big guys.

Next, why choose Lore of Heavens?

I love Heavens (I prefer it to Beasts), but there are a LOT of 'Wildheart' targets in your list!

Oldblood/Scar Vet/Carno become S8/T6 with a +1 to cast Wyssan's (more or less), Rippers/Terras gain S5/T4 (also at a +1), Skinks become S4/T3 (and I5 with the Basti around - nice!!).

Spamming Iceshard Blizzard would certainly benefit your 'Terror' effects and aggravate war machines, but the Carnos shouldn't need much more help beyond Bloodroar (it's basically a -2 Ld hex), and your fliers should devastate any ordnance early on enough.

I see Wyssan's helping this list out a bit more, I suppose - epecially on the fliers in the early game.

That Strength bonus literally applies across the board for you - with Javelins, NOTHING goes unaffected by the +1 Strength. Pretty decent, man.

Were the darts consolidated to a single block of Cohorts, you probably wouldn't need poison.

Personally, however, I'd keep it as is. Poison is just nice to have.

I wouldn't go with Saurus in this list... They may have a hard time keeping up with all of the other fast stuff.

My last concern lies with the lack of Standard Bearers - these are just nice to have for combat res, and will be a godsend in 'Blood & Glory.'

Otherwise, the list looks pretty darn fun. I love me some Skrox darts! :)

Enjoy, man!
 
The poison of the sKrog unit can use it in close combat? or only for the javelins?

Like your list, but I like to change the basti+terradon for a Ancient Stegadon, because is a tarpit itself. I think is only a different approach, but I like this list.
 
You can upgrade the skinks to get poison in CC aswell. I figured it would make killing monsters alot easier. The level 1 mage really is a bit meh but its the only mage I can get in there. And while Beast magic has a pretty good signature, the signature is shortranged. Ah choices choices.
I definately have to playtest this.

I also added the Terradons for easy chaff removal, and an extra flying unit/vanguard that my opponent needs to be aware of.

Adding banners is a possibility, but the tournament that I want to play this in doesn't use B&G, so they arent really mandatory. Good chance I'll lose the skrox units anyways so I'd probably be giving away extra points. But then again, +1 Cres :p
 
Back
Top