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TOW Dropping the magic - 2000 points double OB

Skink

Fxt

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faq 1.1 is out, and I'm really upset with the change at our beloved army.

BUT

we need to keep playing even with the awful rules we have, so i was thinking to try an aggressive list without slann or priest:


===
Lizardmen [1998 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [916 pts] ++

Saurus Oldblood [407 pts]
- Shield
- Carnosaur
- Ogre Blade
- Talisman of Protection

Saurus Oldblood [399 pts]
- General
- Great weapon
- Carnosaur
- Glyph Necklace
- Armour of Silvered Steel

Skink Chief [110 pts]
- Terradon
- Ruby Ring of Ruin
- Charmed Shield

++ Core Units [502 pts] ++

12 Saurus Warriors [187 pts]
- Shieldwall
- Spawn Leader (champion)

10 Skink Skirmishers [60 pts]
- Javelins & Shields
- Scouts

12 Skink Skirmishers [65 pts]
- Javelins & Shields
- Vanguard

14 Skink Skirmishers [70 pts]
- Javelins & Shields

3 Jungle Swarms [120 pts]

++ Special Units [350 pts] ++

Bastiladon [175 pts]
- Solar Engine

Bastiladon [175 pts]
- Solar Engine

++ Rare Units [230 pts] ++

Ancient Stegadon [230 pts]
- Great horns and giant bow
 
Interesting tactics, however I am not convinced how can work well against lot of infantery units (maybe with fanatics) or against a lot of warmachines. Bretonnia could be a problem too since the counter charge.

personally I prefer meteoric iron to have a better save against war machines. With those extra points you could give an additional hand weapon or a spear (or a javelin) to the skink

Il probably prefer 8/9 saurus warriors than 120 points in swarm, but it’s your choice :)
 
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