Skink Priest
Lizerd
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So the following is a list I built up, and I have some ideas for it
Dracothion’s tail
Allegiance: Seraphon
Mortal Realm: Ulgu
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (240)
- Artefact: Doppelganger Cloak
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact: Sword of Judgement
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
- Spell: Meteoric Convocation
Engine of the Gods (240)
- Artefact: Incandescent Rectrices
Battleline
5 x Saurus Knights (80)
- Blades
5 x Saurus Knights (80)
- Blades
5 x Saurus Knights (80)
- Blades
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
Units
3 x Razordons (120)
3 x Razordons (120)
Battalions
Dracothion's Tail (80)
Firelance Starhost (150)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 109
my idea was to focus on mobility and shooting as most of the models would have at least 7inches of movement. So to hold on the heavens
6 razordons, both carnosaurs, and the astrolith bearer. The knights would pin down objectives and then I would deploy my units as needed, preffereably in once focal point. The Slann with an astrolith and Baldwin’s vortex could be gaining 14 to 16 summon points a turn, so I could drop down more razordons, skinks, and a Troglodon.
so I’m looking for suggestions on any tactics to improve, and what I should be on the watch for
Dracothion’s tail
Allegiance: Seraphon
Mortal Realm: Ulgu
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (240)
- Artefact: Doppelganger Cloak
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact: Sword of Judgement
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
- Spell: Meteoric Convocation
Engine of the Gods (240)
- Artefact: Incandescent Rectrices
Battleline
5 x Saurus Knights (80)
- Blades
5 x Saurus Knights (80)
- Blades
5 x Saurus Knights (80)
- Blades
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
Units
3 x Razordons (120)
3 x Razordons (120)
Battalions
Dracothion's Tail (80)
Firelance Starhost (150)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 109
my idea was to focus on mobility and shooting as most of the models would have at least 7inches of movement. So to hold on the heavens
6 razordons, both carnosaurs, and the astrolith bearer. The knights would pin down objectives and then I would deploy my units as needed, preffereably in once focal point. The Slann with an astrolith and Baldwin’s vortex could be gaining 14 to 16 summon points a turn, so I could drop down more razordons, skinks, and a Troglodon.
so I’m looking for suggestions on any tactics to improve, and what I should be on the watch for
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