Skink
Stevie754
Member
- Messages
- 36
- Likes Received
- 34
- Trophy Points
- 18
Allegiance: Seraphon
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
Engine of the Gods (220)
Skink Starpriest (80)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
6 x Ripperdactyl Riders (280)
2 x Salamanders (80)
3 x Skink Handlers (40)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Shadowstrike Starhost (180)
Thunderquake Starhost (120)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 94
The idea behind the list is the rippers in the shadowstrike will hold the opponent up (keep them forced to bubble) and give you the turn to get the thunderquake rerolling it's wounds and saves.
It's a 4 drop so you should have turn 1 in most games and the setup move on the 2x10 skinks should let everything be kept safe.
Turn 1 with the engine you are either 25" snipe or trying to summon extra skinks to bubble wrap or the rippers to get 2 toads on the board early to open up drop options.
Turn 2 you will have 20 summoning points from the slann to drop an astrolith and ramp the thunderquake up into rerolling all hits, wounds and saves.
It's done really well so far, so when I get a few more games in with it I'll update and let everyone know how it went or which artefacts I finally decided work best.
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
Engine of the Gods (220)
Skink Starpriest (80)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
6 x Ripperdactyl Riders (280)
2 x Salamanders (80)
3 x Skink Handlers (40)
Behemoths
Bastiladon (280)
Bastiladon (280)
Battalions
Shadowstrike Starhost (180)
Thunderquake Starhost (120)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 94
The idea behind the list is the rippers in the shadowstrike will hold the opponent up (keep them forced to bubble) and give you the turn to get the thunderquake rerolling it's wounds and saves.
It's a 4 drop so you should have turn 1 in most games and the setup move on the 2x10 skinks should let everything be kept safe.
Turn 1 with the engine you are either 25" snipe or trying to summon extra skinks to bubble wrap or the rippers to get 2 toads on the board early to open up drop options.
Turn 2 you will have 20 summoning points from the slann to drop an astrolith and ramp the thunderquake up into rerolling all hits, wounds and saves.
It's done really well so far, so when I get a few more games in with it I'll update and let everyone know how it went or which artefacts I finally decided work best.