Scar-Veteran
Pinktaco
Vessel of the Old Ones
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I find this an intersting topic and likely something you could see on any WHF forum tbh.
With the introduction of the 8th edition LM army book it was quickly deemed that our army composition would still likely follow the trend of the previous book - skink cloud, cowboys and the all powerful slann, but here almost two years later I'm seeing much more, although I find people to be reluctant to let go of the old ways.
IT'S NOT THAT I THINK THERE'S ANYTHING WRONG WITH SKINKS it's just that it gets boring to be forced into one way of playing. We've also seen very competitive players and tournament goers leave the forum and army because herp derp it wasn't competitive enough and without enough options. Maybe they are right though, some of these people undoubtly have more experience than me and I'm not one to dictate what others should do with their free time.
With that said I think there's more to our army than we give it credit for and I'll gie examples in the following:
Besides the above fie pointers there is also another last claim: Our book is very well rounded in terms of balance. Sure we have the weirdness of the Troglodon (DAMN YOU GW!) and sure the CoRs saw a very weird nerf and buff from the last book to the current one, but overall I - and others - agree that the book is rather balanced. One have to remember that a book isn't internally well-balanced because of derp units like white lions, warlocks, monstrous cavalry etc. Our book doesn't really have that stand-out unit with the exception of maybe our cowboys. Some hate our army for that and others are happy for not having that must-have unit.
I'm somehow reminded of Mr Phat claiming once that The Empire have a ton of units to choose from in their Core section, well true they have heavy cavalry and some randoms stuff of which most people mainly use the halbards. With the new eye-opener from Protector I now deem our Core section much more worth while. I'm not a big fan of the skrox units, but fact is that they are perfectly viable - from small to big units. Saurus warriors can be used in various sizes as well and there is always the trusted skink cloud and skink cohort units.
Personally I consider skinks to be one of the best core units in the game. If what Protector have stated about our saurus warriors to be true then we suddenly have some of the best core models in the game the way I see it.
I'm certainly going to try out some more of what is less mainstream and decide for myself instead of being ruled what the meta have claimed - not that there's anything wrong with that at all. The more units I can get to work the more interesting my games will be and the more fun I'll have.
What's your opinion? Am I just spouting bullsh1t and should go back to the spawning pool I came from or do you think we as a community should allow ourself to think a bit more outside the box?
With the introduction of the 8th edition LM army book it was quickly deemed that our army composition would still likely follow the trend of the previous book - skink cloud, cowboys and the all powerful slann, but here almost two years later I'm seeing much more, although I find people to be reluctant to let go of the old ways.
IT'S NOT THAT I THINK THERE'S ANYTHING WRONG WITH SKINKS it's just that it gets boring to be forced into one way of playing. We've also seen very competitive players and tournament goers leave the forum and army because herp derp it wasn't competitive enough and without enough options. Maybe they are right though, some of these people undoubtly have more experience than me and I'm not one to dictate what others should do with their free time.
With that said I think there's more to our army than we give it credit for and I'll gie examples in the following:
- The tried and true skink cloud is still a very viable and good build. The most competitive? Probably in most people's eyes, but the only one? I doubt it.
- The crazy build with double carnosaurs. Maybe ZaGreekie were full of it, maybe he was a bit nuts, I don't know since his stay on the forum was rather brief, but it's there and he made it somewhat work. I even believe he won a tournament with the build? Obvious flaws are obvious, but it's there and with enough effort it can likely work more than people give it credit for.
- The new comer heavy saurus build(s) from @protector - he made the impossible seem possible. MSU saurus warriors? Teh heck?! Regardless of what you think it's still an option. As good as the skink cloud? That's hard to judge, but I think it require some thinking-outside-the-box mentality and willingness to to force yourself to try them. SW being the second best infantry unit in the game sounds like utter madness and yet Protector is firm in his beliefs. Firm enough for people to be convinced? Likely not since the old ones on the forum are a stubborn bunch old lizzies

- The Cold Bus is a viable deathstar unit that'll see various cowboys stuffed into a CoR unit (bus). JustMeDaly showed us, on youtube, how it should be done and did well with it. Our Oldblood can compete with a Vamp lord and Deamon Prince - what do you think a bus full of the fvckers can do? The rest of the list usually consisting of skinks in all forms and shapes.
- The last one is the flying circus. It's not something I'm very familiar with, but I do know people have tried it at tournaments before. Succesful? I have no idea to be honest. I think it's in the lower end of viable competitive builds, but it's there. It likely require a massive amount of practive and knowing how to use the models. That Ld9-10 BSB bubble can only be spread so far and the flying circus is both fast, have frenzy and low Ld. Perfect cocktail of complete and other craziness. I can see the potential, but it require the right set of skills. Something I lack

Besides the above fie pointers there is also another last claim: Our book is very well rounded in terms of balance. Sure we have the weirdness of the Troglodon (DAMN YOU GW!) and sure the CoRs saw a very weird nerf and buff from the last book to the current one, but overall I - and others - agree that the book is rather balanced. One have to remember that a book isn't internally well-balanced because of derp units like white lions, warlocks, monstrous cavalry etc. Our book doesn't really have that stand-out unit with the exception of maybe our cowboys. Some hate our army for that and others are happy for not having that must-have unit.
I'm somehow reminded of Mr Phat claiming once that The Empire have a ton of units to choose from in their Core section, well true they have heavy cavalry and some randoms stuff of which most people mainly use the halbards. With the new eye-opener from Protector I now deem our Core section much more worth while. I'm not a big fan of the skrox units, but fact is that they are perfectly viable - from small to big units. Saurus warriors can be used in various sizes as well and there is always the trusted skink cloud and skink cohort units.
Personally I consider skinks to be one of the best core units in the game. If what Protector have stated about our saurus warriors to be true then we suddenly have some of the best core models in the game the way I see it.
I'm certainly going to try out some more of what is less mainstream and decide for myself instead of being ruled what the meta have claimed - not that there's anything wrong with that at all. The more units I can get to work the more interesting my games will be and the more fun I'll have.
What's your opinion? Am I just spouting bullsh1t and should go back to the spawning pool I came from or do you think we as a community should allow ourself to think a bit more outside the box?
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