Hello everyone, I will keep this short. For a few games now I've run the Bound Purple Sun with the goal of smashing it into large models for the free 2d6 MWs, only now reading it correctly and realizing it requires a roll of a 6 to do the damage. Now my question is: Is the application correct in having that difference between the normal and bound versions?
Is that the intended tradeoff where the normal version just does a guaranteed 2d6 MWs on a model with 6+ wounds where the bound one requires a roll of a 6? I don't have the endless spells rulebook, and I'm using the model for the spell from the club I'm playing at.
EDIT: Just realized the bound spells are in our Seraphon book, and looking at the Bound Purple Sun, it indeed does say what the application says. That changes my question, is Purple Sun best used bound or unbound? Is it worth running?
Is that the intended tradeoff where the normal version just does a guaranteed 2d6 MWs on a model with 6+ wounds where the bound one requires a roll of a 6? I don't have the endless spells rulebook, and I'm using the model for the spell from the club I'm playing at.
EDIT: Just realized the bound spells are in our Seraphon book, and looking at the Bound Purple Sun, it indeed does say what the application says. That changes my question, is Purple Sun best used bound or unbound? Is it worth running?