Carnasaur
Caneghem
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So I had some free time on my hands and decided that I was tired of wondering... "how much damage would this do against that?" So I am cooking up an excel sheet that calculates hand-to-hand casualties and spits out about how many kills to expect. It was pretty simple at first but as I added in special attacks like killing blow, poison, etc, it got more complicated (Not to mention excel only does IF, AND, and OR functions).
I doubt I'd be able to post it since it incorporates GW rules, but I'm not really sure. It doesn't directly quote the book or anything.
So basically if you have any suggestions of things to add, I'll toss them in. I'll list out what I got so far...
Attacks:
A, WS, S, AP factor, auto-hit, poison, killing blow, flaming, ignore armor, wound multiplier, re-roll to hit, re-roll to wound, +1 to hit
These covered the bulk of magic weapons (as most simply adjust the above stats), but I added some of the odd ones from the two armies I play.
Lizardmen - Blade of Realities (makes you realize how awesome this can be)
Dwarf - MR of Skalf Blackhammer, Rune of Might (these adjust strength based on target, so had to do them separate)
Defender:
WS, T, Wounds, Initiative, Leadership, Unit Strength, Arsv, Ward, Immune to KB, Immune to Poison, Regen, Flammable, Re-roll armor save
Outputs:
Ld fail rate, Hit Ratio, Hits, effective strength, Wound Ratio, Wounds, Wounds after reroll/poison, effective arsv, wounds after arsv, after armor re-roll, after wrdsv, after regen, multiplied wounds, and finally kills expected.
In the meantime I'm open to anything you want odds on real quick, like "What are the odds my carnosaur would kill a chariot with X,Y,Z protections.." No need to post stats, I can fill them in myself and it tends to anger GW anyway. Just tell me what equipment they have.
I doubt I'd be able to post it since it incorporates GW rules, but I'm not really sure. It doesn't directly quote the book or anything.
So basically if you have any suggestions of things to add, I'll toss them in. I'll list out what I got so far...
Attacks:
A, WS, S, AP factor, auto-hit, poison, killing blow, flaming, ignore armor, wound multiplier, re-roll to hit, re-roll to wound, +1 to hit
These covered the bulk of magic weapons (as most simply adjust the above stats), but I added some of the odd ones from the two armies I play.
Lizardmen - Blade of Realities (makes you realize how awesome this can be)
Dwarf - MR of Skalf Blackhammer, Rune of Might (these adjust strength based on target, so had to do them separate)
Defender:
WS, T, Wounds, Initiative, Leadership, Unit Strength, Arsv, Ward, Immune to KB, Immune to Poison, Regen, Flammable, Re-roll armor save
Outputs:
Ld fail rate, Hit Ratio, Hits, effective strength, Wound Ratio, Wounds, Wounds after reroll/poison, effective arsv, wounds after arsv, after armor re-roll, after wrdsv, after regen, multiplied wounds, and finally kills expected.
In the meantime I'm open to anything you want odds on real quick, like "What are the odds my carnosaur would kill a chariot with X,Y,Z protections.." No need to post stats, I can fill them in myself and it tends to anger GW anyway. Just tell me what equipment they have.