Jungle Swarm
geographer
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Do people still play with the BRB lores? High Magic is great but I face a lot of Chaos armies, with 3+ ward save lords, mobile demon princes and hard hitting chariots. In these games, besides arcane unforging or fiery convocation, I find that there isn't much reliable damage output early on. I guess I could cast hand of glory on a stegadon's great bow or on some razordons, but I usually want to keep hand of glory for later rounds of combat.
What are your thoughts on a list with a death slann? Here are some threats that I believe this list provides:
1. Early character/monster/war machine sniping through the flying skink
2. Wounds caused from death magic provide power dice for the bound spells
3. EoTG isn't great anymore, but -1 on Death will be helpful and the 6+ ward is helpful to spear saurus and temple guard
4. Doom and Darkness: great with salamanders and auto-panic tests, also bastiladons/stegadons cause terror and can make units flee
5. A boosted Soulblight will help skirmishers wound warriors on a 4+
Thanks for taking a look and I appreciate your input.
Slann 335 Forbidden Rod, Level 4: Death
Skink Priest 125 Cloak of Feathers, Dispel Scroll ,Lvl 1: Heavens
Core
Saurus (30) 350 Spears, Shield, Standard+Musician
Skirmishers 70 Blowpipes
Skirmishers 70 Blowpipes
Skirmishers 70 Javelins, Shield
Skirmishers 70 Javelins, Shield
Special
Temple Guard (26) 419 Standard + Razor Standard
Bastiladon 150 Solar Engine
Bastiladon 150 Solar Engine
Ripperdactyls 120
Ripperdactyls 120
Rare
Stegadon 280 Engine of the Gods
Salamander 84 Extra Handler
Salamander 84 Extra Handler
What are your thoughts on a list with a death slann? Here are some threats that I believe this list provides:
1. Early character/monster/war machine sniping through the flying skink
2. Wounds caused from death magic provide power dice for the bound spells
3. EoTG isn't great anymore, but -1 on Death will be helpful and the 6+ ward is helpful to spear saurus and temple guard
4. Doom and Darkness: great with salamanders and auto-panic tests, also bastiladons/stegadons cause terror and can make units flee
5. A boosted Soulblight will help skirmishers wound warriors on a 4+
Thanks for taking a look and I appreciate your input.
Slann 335 Forbidden Rod, Level 4: Death
Skink Priest 125 Cloak of Feathers, Dispel Scroll ,Lvl 1: Heavens
Core
Saurus (30) 350 Spears, Shield, Standard+Musician
Skirmishers 70 Blowpipes
Skirmishers 70 Blowpipes
Skirmishers 70 Javelins, Shield
Skirmishers 70 Javelins, Shield
Special
Temple Guard (26) 419 Standard + Razor Standard
Bastiladon 150 Solar Engine
Bastiladon 150 Solar Engine
Ripperdactyls 120
Ripperdactyls 120
Rare
Stegadon 280 Engine of the Gods
Salamander 84 Extra Handler
Salamander 84 Extra Handler