Hey guys, this is my first time posting on this website. I thought up some rules for my Saurus Lord, Kygor. Please tell me what you think. Personally, I think he's overdone, but the final result isn't finished, Thanks!
Kygor, Sacred Saurus of the First Spawning
M WS BS S T W I A LD
4 8 0 6 5 4 5 6 10
Kro'Gorloq, Father of Grymloq
M WS BS S T W I A LD
7 4 0 7 6 5 3 5 5
Kygor special Rules: Cold Blooded, 3+ Scaly Skin, Fear, Unbreakable, Blessings of the Old Ones.
Kro'Gorloq Special Rules: Cold Blooded, 3+ Scaly Skin, Terror, Blood-Frenzy, Ultimate Predator, Regeneration.
Magic Items:
Kygor: Scar-Blade of the First Beast
Grants the bearer +1 Strength and +1 Attack. No armour saves are allowed,
and each unsaved wound is multiplied into D3 Wounds.
At The start of each Combat Stage, Kygor gets D3 extra attacks, which always
Hit on a 2+.
Scar-Pelt of the First Beast
Grants Kygor a 5+ armour save, and adds +1 T. Any enemies that attack him are at -1 to hit and -1 to wound.
Child of the Old Ones
Grants Kygor a 3+ Ward Save. Any unit that wounds Kygor in close combat suffer D6 Str 5 hits.
Kro'Gorloq:Battle Armour of the Beast
Grants a +1 armour save. On the turn he charges, he gets +1 attack and +1 strength, and causes D6 Strength 8 impact hits.
additional special rules:
Ultimate Leader: All friendly units within 12" of Kygor are Stubborn. If Kygor is slain, within 12" must take a panic test.
Both: Knowledge of the Jungle: Kygor and Kro'Gorloq treat any jungle terrain as open terrain.
Controlled Creature: If Kygor dies, Kro'Gorloq immediatly passes his Monster Reaction test and is subject to frenzy. Hw will never lose his frenzy
Blessings of the old Ones:
Kygor has been blessed by the following Old Ones:
Tepok: +1 dice to the army's power and dispel pool
Tzunki: +1 Initiative
Quetzl: +1 WS
Sotek: +1 attack on the charge
Huanchi: +1 Movement
Kygor: 0+ armour save, 3+ ward save
Kro'Gorloq: 2+ Armour save, Regeneration
Modified stats:
Kygor:
M WS BS S T W I A LD
5 9 0 7 6 4 6 7 10
Kro'Gorloq:
M WS BS S T W I A LD
7 4 0 7(8) 6 5 3 5(6) 5
Kygor, Sacred Saurus of the First Spawning
M WS BS S T W I A LD
4 8 0 6 5 4 5 6 10
Kro'Gorloq, Father of Grymloq
M WS BS S T W I A LD
7 4 0 7 6 5 3 5 5
Kygor special Rules: Cold Blooded, 3+ Scaly Skin, Fear, Unbreakable, Blessings of the Old Ones.
Kro'Gorloq Special Rules: Cold Blooded, 3+ Scaly Skin, Terror, Blood-Frenzy, Ultimate Predator, Regeneration.
Magic Items:
Kygor: Scar-Blade of the First Beast
Grants the bearer +1 Strength and +1 Attack. No armour saves are allowed,
and each unsaved wound is multiplied into D3 Wounds.
At The start of each Combat Stage, Kygor gets D3 extra attacks, which always
Hit on a 2+.
Scar-Pelt of the First Beast
Grants Kygor a 5+ armour save, and adds +1 T. Any enemies that attack him are at -1 to hit and -1 to wound.
Child of the Old Ones
Grants Kygor a 3+ Ward Save. Any unit that wounds Kygor in close combat suffer D6 Str 5 hits.
Kro'Gorloq:Battle Armour of the Beast
Grants a +1 armour save. On the turn he charges, he gets +1 attack and +1 strength, and causes D6 Strength 8 impact hits.
additional special rules:
Ultimate Leader: All friendly units within 12" of Kygor are Stubborn. If Kygor is slain, within 12" must take a panic test.
Both: Knowledge of the Jungle: Kygor and Kro'Gorloq treat any jungle terrain as open terrain.
Controlled Creature: If Kygor dies, Kro'Gorloq immediatly passes his Monster Reaction test and is subject to frenzy. Hw will never lose his frenzy
Blessings of the old Ones:
Kygor has been blessed by the following Old Ones:
Tepok: +1 dice to the army's power and dispel pool
Tzunki: +1 Initiative
Quetzl: +1 WS
Sotek: +1 attack on the charge
Huanchi: +1 Movement
Kygor: 0+ armour save, 3+ ward save
Kro'Gorloq: 2+ Armour save, Regeneration
Modified stats:
Kygor:
M WS BS S T W I A LD
5 9 0 7 6 4 6 7 10
Kro'Gorloq:
M WS BS S T W I A LD
7 4 0 7(8) 6 5 3 5(6) 5