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8th Ed. Competative Saurus Warriors

What would make saurus a competitive troops choice, without making them OP?

  • Nothing, they're awesome enough already!

    Votes: 4 11.8%
  • Weapon skill 4.

    Votes: 18 52.9%
  • Being able to take great weapons.

    Votes: 5 14.7%
  • Lower points cost (Specify how much in thread)

    Votes: 0 0.0%
  • Other (Please specify in thread)

    Votes: 7 20.6%

  • Total voters
    34
WS and ability to take some low points flag.
 
I voted 'other'. They are competitive enough already with decent stats for only 11pts, but there are a couple of units which invalidate saurus. These units, like white lions, should be toned down a little.
Great weapon saurus would be way too good, just no.
 
Could we in a complete warhammer fantasy utopia want for a completely balanced game where every unit ever released are equally good - where saurus warriors are equally as good for as skinks and skrox units no matter the size equally competitive? Sure, but that's an almost impossible task.

Why is that impossible**?

The goal should be that 500 points of __________ (anything) is the rough equal of 500 points of ___________ (anything else).

**GW has failed at this through 3 edition releases and counting (that I know of...)
 
Wouldn't that completely ruin the game? You'd basically have point vs point and not unique units vs unique units. What I mean is that by your suggestions 500pts of skinks should have an equal chance of killing 500pts of chaos warriors and vice versa. The game would basically become much less random because you'd always perfectly well know your odds. You'd know that regardless of what you do your unit should stack up to your opponent.

Besides not all army are equal to begin with. We don't have proper artillery. Empire don't have *good* characters. Chaos barely have any shooting and their magic is mediocre-good.

Why would chaos every be interesting to play with if you know that whatever you do - whatever you bring - your units will be equal to your opponents. You could bring 500pts of chariots, 500pts of chaos hounds, marauders, warriors and what not and the end result would always be the same. You'd have an equal chance agaisnt anything else worth 500pts regardless of what you'd actually bring.

Warriors of Chaos would be the most boring faction to play and yes you'd have all units be equally good, but also become equally boring in a sense. Why would anyone differentiate between Warriors from core and the chosen warriors from special? Why would you bother with Templeguards vs saurus warriors (except for the slann of course). How about Gors vs Bestigors? Elven spearmen vs white lions.

One could do what you suggest, but then again couldn't we just settle with one set of stats and rules for each categori of unit. What I mean is that a saurus warrior, spearman, dwarf warrior etc all had exactly the same stats and the only reason you'd chose something different would be purely for the fluff.

I might be taking your suggestion very literal, but that was what you wrote when you said the following:

The goal should be that 500 points of __________ (anything) is the rough equal of 500 points of ___________ (anything else).

And sure I can see how it would allow for perfectly equal units, I'm just failing to see the fun in your suggestion, but maybe there's something I'm missing.
 
I might be taking your suggestion very literal...

You were. Full marks. You got it in one.

I would like the points balancing system to do what it says on the tin.
 
Why is that impossible**?

The goal should be that 500 points of __________ (anything) is the rough equal of 500 points of ___________ (anything else).

**GW has failed at this through 3 edition releases and counting (that I know of...)
I disagree with this. GW has limitations on the types of units you can take in certain categories (Rare, Core, Lords, etc...). Yes there are some units that are overpowered, but nothing is so powerful that it's game breaking. Especially if you know what you're up against. Everything has a weakness. If the points balance was so bad, would anyone play?

I don't doubt that you can give specific examples of unfair matchups, but the game on a whole plays very well. And EVERYTHING is up to the chance of a dice, the ultimate leveler.

Back on topic, I picked Other. I want spawnings back :'(
 
GW has limitations on the types of units you can take in certain categories (Rare, Core, Lords, etc...). Yes there are some units that are overpowered,

If I take just one character (to be a general) and 2350 points of core...
THEN
I field that against an army with a more typical mix of Rare/Special/Lords/Warmachines and so on...

Which one wins?
 
Which one wins?
Haha, depends on how the game rolls out! I'll take a full Skink Skirmisher army and a Slann against ANYONE and see how they like it.

P.S. I think a full Saurus army would fare well too :D
 
I miss them too... I would love to see them make a return.

I dont think that anyone WOULDN'T ...TAKE A HINT GW!
One could hope that the reason we didn't get them back in the book, is because they would reveal 9th mechanics and rule changes.
After all, its 2-3 pages of text, which could easily be released as a supplement (which seems like GWs new route).

I know that I for one would instantly pick up a couple of extra boxes of saurus and/or Templeguard if they got this.
 
If I take just one character (to be a general) and 2350 points of core...
THEN
I field that against an army with a more typical mix of Rare/Special/Lords/Warmachines and so on...

Which one wins?

well since I've actually played that exact scenario 5 times now I can tell you that the all core army wins. In fact I haven't lost in any of the 5 games, and the only reason I can see why that style isn't really popular is that people get hung up on the cool and flashy things.

and overwhelming numbers are only given credit to slaves and zombies, but if I field 120 saurus and 130 skinks there isn't much I can't run over or avoid/tarpit.

I guess a lot of players also don't have the model count I do, I only realized how devastating fielding only core was when I wanted to field all 180 saurus warriors lol
 
One could hope that the reason we didn't get them back in the book, is because they would reveal 9th mechanics and rule changes.
After all, its 2-3 pages of text, which could easily be released as a supplement (which seems like GWs new route).

Let's hope then that the rumour about Lizardmen no longer receiving any updates turns out to be untrue.
 
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