Temple Guard
Gothmog Lord of Balrogs
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For now this works, but would not be surprised if in the future we see the Wizarding Hat FAQ'd to exclude faction specific lores.
However, the newest lore of magic for the Trolls has the following spell
Big Smartz (signature spell)
Type: Enchantment
Casting Value: 8+
Range: Self
Effect: Remains in Play. Whilst this spell is in play, friendly units within the command range of this model may reroll any failed stupidity tests. Additionally, if a friendly unit within the command range of this model when this spell is cast failed its stupidity test during the Start-of-Turn sub-phase of the same turn, it may immediately make this test again.
Now if we takes a Scar Vet or Old Blood on a Cold One and put it in the unit, for 45 points they can take a Wizarding Hat (pg 342 BSB)
This makes them stupid, which they already are, so no negative effect. BUT it also makes them a level 1 wizard with a randomly generated spell from the lore of your choosing. Since Big Smartz is signature, you'd always be able to swap for it.
If you REALLY wanted to make them work, you do it with an old blood to bump up your magic allowance, as the wizarding hat makes them a wizard, opening up arcane items, allowing you to take a power scroll or more importantly, an Itxi Grub, seeing as as old blood can reliably pass a toughness test.
You could also then take the hide of the cold ones on him as well, as you have enough points and you'd get to a 2+ save. And the stacking of stupidity doesn't matter.
Is this good/worth it? Almost absolutely not. But if you really really want to lean into cold ones, or run a sufficiently large block, maybe an option to mess around with.
However, the newest lore of magic for the Trolls has the following spell
Big Smartz (signature spell)
Type: Enchantment
Casting Value: 8+
Range: Self
Effect: Remains in Play. Whilst this spell is in play, friendly units within the command range of this model may reroll any failed stupidity tests. Additionally, if a friendly unit within the command range of this model when this spell is cast failed its stupidity test during the Start-of-Turn sub-phase of the same turn, it may immediately make this test again.
Now if we takes a Scar Vet or Old Blood on a Cold One and put it in the unit, for 45 points they can take a Wizarding Hat (pg 342 BSB)
This makes them stupid, which they already are, so no negative effect. BUT it also makes them a level 1 wizard with a randomly generated spell from the lore of your choosing. Since Big Smartz is signature, you'd always be able to swap for it.
If you REALLY wanted to make them work, you do it with an old blood to bump up your magic allowance, as the wizarding hat makes them a wizard, opening up arcane items, allowing you to take a power scroll or more importantly, an Itxi Grub, seeing as as old blood can reliably pass a toughness test.
You could also then take the hide of the cold ones on him as well, as you have enough points and you'd get to a 2+ save. And the stacking of stupidity doesn't matter.
Is this good/worth it? Almost absolutely not. But if you really really want to lean into cold ones, or run a sufficiently large block, maybe an option to mess around with.