NexS1 said:
Kblock said:
I run my COC with spears. The extra boost on the charge is great and they can protect my Cowboys from those pesky cannons my Empire and Dwarf opponents bring. I think the spears are worth the extra cost.
Even a small unit I ran at a tourney once were champions. Took out a unit of 6 Kroxigors (killed 4 or so), lost 2, won combat and ran them down.
Without spears they'd have just bounced.
You rolled lucky. It's as easy as that. 6 CoC with spears = 15 attacks including champ and PF = 10 hits = 6,66 wounds = 5,5 wounds after armour save of 6.
Mounts = 12 attacks = 6 hits = 3 wounds = 2 after armour save of 5+.
That's an average of 7,5 wounds. 3 models are 9 wounds so even if we round up the wounds to 8 you'd still be one short to kill 3 whole models. Taking out 4 models would require you to remove 12 wounds. So you did 5 wounds more than the average.
That's fair and stuff like this happens all the time. But lets assume you didn't and we're going strictly off the math:
2/6 kroxigors have been removed after the charge.
4 kroxigors including champ (3 wide) and PF = 18 attacks = 9 hits = 7,5 wounds = 6,3 after 6+ armour.
See the issue here? On average they'll wipe out the entire unit in one go. With full command and spear that's 230pts gone and they only removed 100pts of kroxigors.
CoR are in theory a very awesome. 4 attacks each model? AWESOME

but realistically they only have I2 and we pay 4pts each model for gaining +1S ON THE CHARGE. No magic banners.
Honestly if skavenpelt banner was 50pts and we could take that on the unit they could be something, I suppose
If the spears were included in the price as well.
I mean, yes if you pop something like wyssan's wildform the unit gain so much from it because each model have 4 attacks that get improvede. But overall we the unit lack something very important. Being able to strike before they die at WS3/4 and at S4(5). There are tons of way to improve that.