Cold One
cyberhawk94
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Assuming you are playing Coalesced, a single deep strike unit that can force your opponent to hang back with some of their army can be really useful
Chameleons Skinks are the "normal" unit that would be used for this for Seraphon, but gaining Cities as allies brings Shadow Warriors into the conversation
Chameleon Skinks: 5 models, 4+ ward, 10 shots, no rend but mortals on 6s, can re-teleport later
Shadow Warriors: 10 models, 10 shots, better profile w/ rend, decent in melee
The points costs are also nearly identical.
Toughness wise, they are nearly the same, 10 5+ save vs 5 6+/4++. Shadow Warriors are more likely to lose some to Bravery checks since they will be losing more models.
Damage wise, Shadow Warriors outpreform Chameleons (as long as they are in cover) against anything short of a 2+ armor save.
10 models is also a bit better for taking backfield objectives, which is what the unit is here to do in the first place, plus Shadow Warriors could actually want to charge some chaff units to finish them off, as they do get 20 attacks in melee.
A final advantage they have is a unit champion, allowing them to Redeploy/Unleash Hell etc as needed.
Thoughts? are Chameleons outclassed? is the later turn teleports really that useful?
Chameleons Skinks are the "normal" unit that would be used for this for Seraphon, but gaining Cities as allies brings Shadow Warriors into the conversation
Chameleon Skinks: 5 models, 4+ ward, 10 shots, no rend but mortals on 6s, can re-teleport later
Shadow Warriors: 10 models, 10 shots, better profile w/ rend, decent in melee
The points costs are also nearly identical.
Toughness wise, they are nearly the same, 10 5+ save vs 5 6+/4++. Shadow Warriors are more likely to lose some to Bravery checks since they will be losing more models.
Damage wise, Shadow Warriors outpreform Chameleons (as long as they are in cover) against anything short of a 2+ armor save.
10 models is also a bit better for taking backfield objectives, which is what the unit is here to do in the first place, plus Shadow Warriors could actually want to charge some chaff units to finish them off, as they do get 20 attacks in melee.
A final advantage they have is a unit champion, allowing them to Redeploy/Unleash Hell etc as needed.
Thoughts? are Chameleons outclassed? is the later turn teleports really that useful?