Turn 1 Seraphon
I choose against all odds with my knights and the far right objectives.
Starpriest, Starseer an Slaan generate 3 CP
.
Tzeench uses finest hour on kairos.
Skinks on the left get serpentstaff, herald of the olds ones and celestial harmony.
Slaan casts mystic shield on the Sunblood.I don't cast any more spells as i don't want to generate fatepoints and the lord of change to learn any of my spells.
Movement: 2 knights and basti move to the objectives with 6 screamer and claim it. Knights on the far right move onto the objective claim it and get my BT. Skinks move onto the objective o the far left. Sunboold moves straigt up.
Shooting: 40 shots from the skins with serpent staff kill one screamer.
Then I roll for the Engine and I get the 18

double attacks characteristics.
18 shots from the basti i the lord of change and he saves everything but 1. 3 dmg.
Charge: skinks make their 5 inch charge into the 2 remaining screamers. Sunblood gets a big 11 with the starseer buff and there is a small opening between the 2 units of pinks and he would get into the lord of change. Kairos dice is used to change it to a 7. Sunblood is still getting into the pinks.
Combat: I activate the sunblood first and pile towrads the lord of change. The Sunblood deals 11 mortal wounds with the eviserating blade and primal rage. (really felt the double attacks of the engine). Lord of change is dead even before normal saves.
Screamers deal no dmg to my skinks. Skinks kill the screamers in return. Pinks deal no dmg to the sunblood.
Scroing: BT, hold 1, hold 2, hold more for 5 points
Tzeench 5:5 Seraphon