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8th Ed. Casual 2999 points

Skaven Slave

GrindingMadness

Clan Skryre
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I just made a casual list and hopefully i can test it soon.

Lords
Slann Mage Priest
What bonuses He'll have instead of looking up all the items
Ethereal, Loremaster, Magic Resist 3, Free power dice, 2+ misscast ignored(cupped hands), BSB, lore of life

= 495 points

Heroes
Scar Veteran
Armor of destiny, Cold One, Great weapon

= 161 points

Core
Saurus Warriors
50 in a 10x5 unit with full command and spears
= 630 points

Skink Skirmishers
30 in 3 units of 10 each. All with blowpipes

= 210 points

Skink Cohorts
24 skinks and 3 Kroxigors with standard bearer and musician

= 289 points

Special Units
Stegadon

= 235 points

Temple Guard
20 with the slann. Full command, Banner of Eternal Flame

= 461 points

Rare Units
Salamander Hunting Packs
3 of them with extra handlers

= 240 points

Aincient Stegadon

= 275 points

2996 points

Now i just need to find something to use the last 12 points on. Any suggestions?
And any constructive criticism ?
 
Drop cupped hands from the slann, youll find it pretty useless, with lore of life, throne of wines should be always out,giving the same bonus, swap it to a dispell scroll. Venom totally useless at the scar veteran too. Give him Armor of destiniy and a great weapon.
I would also consider of adding an additional monster to the list, a skink priest lvl 2 with dawnstone-plaque of tepok on a steg.
 
Skinquisitor said:
Drop cupped hands from the slann, youll find it pretty useless, with lore of life, throne of wines should be always out,giving the same bonus, swap it to a dispell scroll.
The problem is if the enemy knows lore of life properly he will always try to dispell it. And if he succeed i won't have that security. And I'm a bit oversecuring with my slann since it's so many points in one lord

And for the scar veteran, Armor of destiny is 50 points so i would lose the burning blade of chotec wich is the only flamming attack in the army (which is always nice to have, just in case). So he'll be a lot more defensive if i swap the armor and with the great weapon it'll give the same armor reduction. But I'll try it out

Skinkquisitor said:
I would also consider of adding an additional monster to the list, a skink priest lvl 2 with dawnstone-plaque of tepok on a steg
That won't be possible in this list since theres not points for it, but i have considered testing it.
 
Belive me, throne of wines wont be an issue. I always play with lore of life, you open with trone, everyone lets it out. If not, you can cast your usefull spells, with will cost more to your opponent:)

If you lack the flaming attack, give the TG-s banner of eternal flame for 10 pts.
With that setup, the cowboy has better survival chances, and can damage t6-7-8 monsters with real chances:)
 
I was actually thinking of putting him into either the templeguard unit or a saurus unit.
But yeah i think the idea with the banne is the propper way to get the fire attacks in the list
 
GrindingMadness said:
Slann Mage Priest
Ethereal, Loremaster, Magic Resist 3, Free power dice, 2+ misscast ignored(cupped hands), BSB, lore of life
I don't see much value to being ethereal inside Temple Guard. I'd rather buy 3 more TG instead.

GrindingMadness said:
Scar Veteran
Light armor, Shield, Burning blade of Chotec, Venom of the fireflyfrog
Not a good build. Venom does literally nothing, because it only works with mundane weapons. He really needs more defense. To keep the burning blade, that means either 5+ ward or maybe Dawnstone. Generally scar-vets are better on a cold one.

GrindingMadness said:
30 in a 5x6 unit with full command and spears
25 in a 5x5 unit with full command and spears
I don't think two spear units make sense, especially the smaller one. You'll take enough loses to lose spear attacks pretty quickly, and Life cannot buff 3 units. You have 3 combat units, but none can fight much without magical support (the TG can somewhat, but you cannot risk them taking severe loses). That means an enemy that can hit all three at once is going to kill one. My theory is that two units should work better. (I've seen Life armies lose because they got engaged in too many places, but I run a Light Slann, so I haven't experimented myself).

GrindingMadness said:
35 in 3 units of 10, 10 and 15. All with blowpipes
No reason for a size 15 skirmish unit. Stick with size 10, and maybe find 35 points for a 4th unit.

Something on the TG champion like Ironcurse Icon or Other Trickster's Shard or Venom of the Firefly are always good choices for a few remaining points.
 
GrindingMadness said:
I was actually thinking of putting him into either the templeguard unit or a saurus unit.
But yeah i think the idea with the banne is the propper way to get the fire attacks in the list

you wont think on putting the slann anywhere. if you field a tg unit, the slann MUST join them
 
Skinquisitor said:
GrindingMadness said:
I was actually thinking of putting him into either the templeguard unit or a saurus unit.
But yeah i think the idea with the banne is the propper way to get the fire attacks in the list

you wont think on putting the slann anywhere. if you field a tg unit, the slann MUST join them

I was talking about the scar veteran
 
GrindingMadness said:
Skinquisitor said:
GrindingMadness said:
I was actually thinking of putting him into either the templeguard unit or a saurus unit.
But yeah i think the idea with the banne is the propper way to get the fire attacks in the list

you wont think on putting the slann anywhere. if you field a tg unit, the slann MUST join them

I was talking about the scar veteran

ah,sry for the misunderstanding.

the scar should be on a cold one, and he should rape the litte annoying units, or with the armor of destiny-great weapon build, he can kill monsters too
 
Skinquisitor said:
ah,sry for the misunderstanding.

the scar should be on a cold one, and he should rape the litte annoying units, or with the armor of destiny-great weapon build, he can kill monsters too

yeah i considered that but he will be pretty vunerable against warmachine shots and magic
 
4+ ward is pretty good. warmachines will target the stegas, they are bigger targets, less chance to miss them with the shots.
 
True, i just forgot the warsave. Yeah i think i migh remove the 5 skinks and give him a cold one
 
4+ ward is damn pretty good. he is a small target for warmachines, steggas will be the primary targets for them:)
 
Yeah i removed 5 of the skinks and gave him a cold one, then i used the last points on a banner for the templeguards so they have flamming attacks
 
I just edditted the list so it fits with the modifications i made. And I think it looks like something worthwhile
 
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