Chameleon Skink
Lambs and Lions
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With the new edition coming out I wanted to discuss our two melee monsters, the Scar vet on carnasaur and the skink chief on stegadon.
Both of these units got a few nice buffs with the new edition being monsters and heroes, the can make a heroic action such as healing and a monsterous action such as mortal wounds on the charge. In addition, it's much easier to get extra artifacts now and both of these bad boys want one. Finally, they count as 5 models for scoring in an edition of MSUs so they can easily charge onto an objective, kill one model, and take it over.
Carnasaurs are really nice monster for 215. 12 wounds with a 4+ save, 10" move, and big nasty jaw attack that does 5 damage. The new 5+ ward save artifact seems really nice to keep this dino alive. On his own I think he is probably stronger that the skink chief on stegadon, but seraphon is not an army where our guys are ever alone.
The skink chief on stegadon's biggest strength is that he is a skink and skinks get so many good abilities. For 305 points the stegadon is 90 points more than the carnasaur, he has less wounds at 10 wounds and less move at 8" move. They both have the same 4+ save but the stegadon has a few ways to increase his save, such as fighting a small unit, taking a stegadon helm, getting buffed by a skink priest or being nimble. While the 5+ ward save artifact would also be very nice on a stegadon I think the cloak of feathers is a better choice giving +4" movement, flying and -1 to hit. Speaking of movement buffs: a nimble, feather cloak, fangs of Sotek stegadon buffed by a skink priest can move 16" run and charge on turn 1. I could easily see the stegadon being used as a nice alpha striker with "their finest hour" and a skink priest to hit on 2s and wound on 2s for all it's attacks.
Both the stegadon and the carnasaur are strongest in thunder lizards, they both would like the +2 wounds and prime warbeast. The carnasaur benefits much more from the +1 jaw attacks too. But the stegadon can go into starborne allegiances and still be powerful.
So what it really comes down to is that the carnasaur is strong on his own but can't be buffed up very much while the stegadon is okay on his own but goes over the top when buffed.
I think both are a very good addition to any army and I hope to see them both seeing more play than last edition, but I think the skink chiefs on stegadons are really something to keep an eye out for. Which one will you all be playing?
Both of these units got a few nice buffs with the new edition being monsters and heroes, the can make a heroic action such as healing and a monsterous action such as mortal wounds on the charge. In addition, it's much easier to get extra artifacts now and both of these bad boys want one. Finally, they count as 5 models for scoring in an edition of MSUs so they can easily charge onto an objective, kill one model, and take it over.
Carnasaurs are really nice monster for 215. 12 wounds with a 4+ save, 10" move, and big nasty jaw attack that does 5 damage. The new 5+ ward save artifact seems really nice to keep this dino alive. On his own I think he is probably stronger that the skink chief on stegadon, but seraphon is not an army where our guys are ever alone.
The skink chief on stegadon's biggest strength is that he is a skink and skinks get so many good abilities. For 305 points the stegadon is 90 points more than the carnasaur, he has less wounds at 10 wounds and less move at 8" move. They both have the same 4+ save but the stegadon has a few ways to increase his save, such as fighting a small unit, taking a stegadon helm, getting buffed by a skink priest or being nimble. While the 5+ ward save artifact would also be very nice on a stegadon I think the cloak of feathers is a better choice giving +4" movement, flying and -1 to hit. Speaking of movement buffs: a nimble, feather cloak, fangs of Sotek stegadon buffed by a skink priest can move 16" run and charge on turn 1. I could easily see the stegadon being used as a nice alpha striker with "their finest hour" and a skink priest to hit on 2s and wound on 2s for all it's attacks.
Both the stegadon and the carnasaur are strongest in thunder lizards, they both would like the +2 wounds and prime warbeast. The carnasaur benefits much more from the +1 jaw attacks too. But the stegadon can go into starborne allegiances and still be powerful.
So what it really comes down to is that the carnasaur is strong on his own but can't be buffed up very much while the stegadon is okay on his own but goes over the top when buffed.
I think both are a very good addition to any army and I hope to see them both seeing more play than last edition, but I think the skink chiefs on stegadons are really something to keep an eye out for. Which one will you all be playing?