Chameleon Skink
WheelR
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This Saturday i got a match versus a Dwarf (Again *Yawn*) But this time he brings 3000 points! And my ally is a Vampire Count (Me no like leeches). So we both got to spend 1500 pts and fight him.. which imo is like fighting against a rock but hey who am i to try something new.
The problem is.. How do you fight a magic resistant army with big guns and most probably 2 lords with only 1500 pts each? Now i got a little list but i still don't like it because it because it doesn't really feels fine. Also i got 197 points too many.
Saurus Scar Veteran
Charm of the Jaguar
Great Weapon
Light Armour
Shield
-124-
Saurus Scar Veteran
Burning Blade of Chotec
Light Armour
Shield
-113-
Skink Priest
LV2 Wizard
Engine of the Gods
-390-
2x 15 Saurus Warriors
Spears
MuSt
-396-
2x 10 Skink Skirmishers
-140-
4 Terradons
-120-
6 Cold One Cavalry
-210-
1 Salamander + Skink
-80-
Now here is the problem.. I want to drop at least one Scar Vet but which.. the one that rushes into a Cannon and molest it? Or the one marching fast enough to find combat before dead by machines.
The EotG is not really a must.. but is there to at least throw a Lightning/Bolt/Comet i mean.. what are the odds i don't roll one of those. Also it is there to draw a little attention from his gigantic dispel pool so he doesn't crumble my Magic dependent ally.
Warriors and Skirmishers will be moving closer to his Machines and hold it long enough to bring the other units in close combat. Terradons do their usual thing.. Drop rocks and hold machines. Cold Ones should not have a real hard time to get into at least a flank. And the Salamander just goes "pew pew".
As you can see i am having a hard time deciding (Ya Really) on what to drop and/or change. What do the other lizards think about this. Any Comments/drama/suggestions welcome.
-WheelR
The problem is.. How do you fight a magic resistant army with big guns and most probably 2 lords with only 1500 pts each? Now i got a little list but i still don't like it because it because it doesn't really feels fine. Also i got 197 points too many.
Saurus Scar Veteran
Charm of the Jaguar
Great Weapon
Light Armour
Shield
-124-
Saurus Scar Veteran
Burning Blade of Chotec
Light Armour
Shield
-113-
Skink Priest
LV2 Wizard
Engine of the Gods
-390-
2x 15 Saurus Warriors
Spears
MuSt
-396-
2x 10 Skink Skirmishers
-140-
4 Terradons
-120-
6 Cold One Cavalry
-210-
1 Salamander + Skink
-80-
Now here is the problem.. I want to drop at least one Scar Vet but which.. the one that rushes into a Cannon and molest it? Or the one marching fast enough to find combat before dead by machines.
The EotG is not really a must.. but is there to at least throw a Lightning/Bolt/Comet i mean.. what are the odds i don't roll one of those. Also it is there to draw a little attention from his gigantic dispel pool so he doesn't crumble my Magic dependent ally.
Warriors and Skirmishers will be moving closer to his Machines and hold it long enough to bring the other units in close combat. Terradons do their usual thing.. Drop rocks and hold machines. Cold Ones should not have a real hard time to get into at least a flank. And the Salamander just goes "pew pew".
As you can see i am having a hard time deciding (Ya Really) on what to drop and/or change. What do the other lizards think about this. Any Comments/drama/suggestions welcome.
-WheelR