Jungle Swarm
XaviorKazz
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Ok, so I mostly play against WoC and I am having a really hard time figuring out what I should use against him: skink cohorts with javelins, skink skirmishers with blowpipes, or skink skirmishers with javelins?
My opponent tend to run a block of 40 Marauders, and two blocks of I think 24 Chaos Warriors.
By my calculations (which could be faulty), if i were using blowpipes, the math would be something like this:
long range = -1 to hit.
Double tap = -1 to hit.
At this point, I would need a 6+ to hit, which would basically mean anything that hit would wound. However, the Chaos Warriors would still have their armour save of a 4+ (or something along those lines). And if I move and shoot, then even LESS of my attacks will wound, and he will still get his armour saves.
But if I use javelins, it would turn out to be a 4+ since there is no penalty for move and shoot or long range (correct me if I'm wrong), and 6s would still auto-wound, but I would have more chances to hit and possibly wound, allowing for, maybe, a couple more wounds than I would get with blowpipes...
Now that I have officially confused myself, my main question is this: what is better against WoC that is Chaos Warriors and Marauder heavy? Skink cohorts, skink skirmishers with blowpipes, or skink skirmishers with javelins?
Any and all advice, opinions, and corrections are welcome.
My opponent tend to run a block of 40 Marauders, and two blocks of I think 24 Chaos Warriors.
By my calculations (which could be faulty), if i were using blowpipes, the math would be something like this:
long range = -1 to hit.
Double tap = -1 to hit.
At this point, I would need a 6+ to hit, which would basically mean anything that hit would wound. However, the Chaos Warriors would still have their armour save of a 4+ (or something along those lines). And if I move and shoot, then even LESS of my attacks will wound, and he will still get his armour saves.
But if I use javelins, it would turn out to be a 4+ since there is no penalty for move and shoot or long range (correct me if I'm wrong), and 6s would still auto-wound, but I would have more chances to hit and possibly wound, allowing for, maybe, a couple more wounds than I would get with blowpipes...
Now that I have officially confused myself, my main question is this: what is better against WoC that is Chaos Warriors and Marauder heavy? Skink cohorts, skink skirmishers with blowpipes, or skink skirmishers with javelins?
Any and all advice, opinions, and corrections are welcome.