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serafellow
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You have a carno on scar vet? That must look interesting![]()
Oh lol, I would love to see that conversion. Unfortunately however, it was a type
You have a carno on scar vet? That must look interesting![]()
Anyways, if you'd have 2 of the models I'd take either an oldblood and a scar-vet on carno. They're easier to fit in a given army than the troglodon seeing as the trog is mostly a distraction from the main threat. A trog I'd only start getting once you have some other threats to throw around, or if you reaaaaaally want only skink stuffsOh lol, I would love to see that conversion. Unfortunately however, it was a type![]()
So, my list is a slannado summoning Combo with zero Saurus. I’m looking for a monster that can go in and wreck face. I have a carno on scar vet and when I grab the battleforce, would you say the Scarvet fills that roll? Or is an oldblood required.
If you give the ScV the Sword of Judgement he should be able to kill most things. I got pretty lucky with 6's, but the two games I played against my friends Slyvaneth I managed to Kill Alarielle in a single round of combat with my ScV on Carno equipped with The Sword of Judgement.
To be honest, it seems like something that should be nerfed immeadiatly just on account of it's rather absurd potential. Even on the weakest melee focussed heroes it can easily give double digit mortal wounds, and that's ignoring stuff like verminlords with their high amount of attacks or stuff like a seraphon or undead army where you stack a bunch of command abilities/spells and end up with god knows how many attacks and re-rolls.That weapon is so much fun. I like putting it on the verminlord corruptor. 10 plague reaper attacks that reroll to hit passively![]()
I think you only get 1d6 mortal wounds regardless of how many 6s you roll for the Sword of judgment. I may be wrong though.
The scar vet on carno does work better with the sword of judgement, but that "quality" is done better and cheaper by many others, especially with no +hit buffs, like to ironjaw warchanters buffing 1 guy to do mortals on 4+ AND get an extra attack when doing it. If we had any source of +hit combined with his command ability, then we would be talking.
I think the two carnosaur variants are very strange really, I'd like to know why the carnosaur itself is so different between the two, having the same potential +2 to hit with jaws seems a bit odd on the scar vet carno, as it already has 3+ to hit, so in many situations this will just be wasted, I can't think of another warscroll with this built in redundancy.
I often like to use the old blood to increase the attacks on his carnos claws, as that massively improves the odds of him hitting with the jaws. The oldblood jaws doing flat 3 damage instead of d3 on the scarvet carno it a huge deal. The oldblood is very frail though, so is a prime candidate for ethereal amulet, or miasmic blade with star priest support. The scar vet does ignore rend 1, but many of the most dangerous monsters have more than that anyway, so it is kill or be killed, especially as the carno degrades very badly on the profile.