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8th Ed. Battle Royale List 2000

Skaven Slave

GrindingMadness

Clan Skryre
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Hi I'm playing this battle royale tommorrow which means i will be fighting 3 different armies at the same time(it's kind of a free for all battle). And the main idea is to hold objectives and have your general survive.
So here is my list and i can always use some feedback

Lords
Slann (His bonuses instead of the named items etc.)
Can only take magic damage, Loremaster, Magic resist 3, Cupped hands, Free powerdice per spell attempt, BSB, Lore of Life

= 495 points

Heroes
Scar vet
Great wepon, light armor, and 50 points on magic items. I haven't found the magic items I wanna use so I could use some help with it.

= 141 points

Core units
Saurus Warriors
30 with full command and spears

= 390 points

Skink skirmishers
20 (2x10) with blowpipes

= 140 points

Special Units

Templeguard
21 with full command and a Skavenpelt banner (Frenzy until defeated in combat, and hatred against skaven)

= 396 points

Rare Units

Salamander Hunting Packs
2 salamanders with extra handlers

= 160 points

Ancient Stegadon

= 275 points


All in all
= 1997 points
 
GrindingMadness said:
Slann
Can only take magic damage, Loremaster, Magic resist 3, Cupped hands, Free powerdice per spell attempt, BSB, Lore of Life
I see no point to ethereal inside a TG unit. 3 more TG will usually be better. Magic resistance is rarely worth having at all, but if you really want it, the common magic item is cheaper than the Discipline. I also think discard 6s is far better than either of those powers, although that might vary based upon how you handle magic in a multi-player game.

GrindingMadness said:
Scar vet
I haven't found the magic items I wanna use so I could use some help with it.
If you don't know what you want to give him, that means you don't have a reason to include him at all.
If you want him to add S7 attacks to the TG unit, Armour of Destiny is probably the way to go, and adding a cold one to that is likely a good idea.

GrindingMadness said:
Templeguard
21 with full command and a Skavenpelt banner
Illegal - that banner is skink only.
 
oh damn did not see the banner thing, and the idea of the scar vet is just the exact combination i had not figured out yet.

And the reason why I'm building the Slann like that is to make him more save, since I will meet a skaven, orcs and goblins and tomb kings in the batte. Those armies can be magic heavy and he will most likely not get hurt by the warmachines and spells they with that combo.

The only real threat to him that way is shooting with a magical warmachine with a template shot. Since his unit will most likely not get run down, when they have the sacred duty rule. This way he will be able to throw spell like a mothaf****r all rounds and hold objectives well.

But I'm considering taking a skink chief with a stegadon warspear on my ancient stegadon instead of the banner etc.
 
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