Carnasaur
Caneghem
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So you have this great model of an Oldblood riding a Carnosaur, but you just can't figure out what to gear him up with. I've taken some of the common setups to war against the shambling hordes of the Vampire Counts army.
If you see a normal decimal, this is the average number of kills per round. For bigger targets, you'll see the % chance to kill it in one round. None of these numbers factor in frenzy. Also unless otherwise noted, targets are assumed to have their basic equipment and no upgrades. If they are infantry with a shield, I assume they are fighting to the front and get +1 armor.
Results are in the form Blade of Realities, Blade of Revered Tzunki, and Scimitar of Sun plus maiming shield.
Core:
Zombies - 3.32 2.78 4.44
Skeletons - 3.25 2.78 3.70
Ghouls - 3.02 2.78 3.56
Dire Wolves - 3.29 2.78 4.44
Bat Swarms - 3.11 0.69 1.11
Corpse Cart - 85.6% 38.5% 46.0%
Unsurprisingly, the 8 attack Oldblood cleaned up against the lightly armored core troops, with the exceptions being the multi wound bat swarm bases and the regenning, multi-wound corpse cart. The revered tzunki OB hit 2.78 across the normal troops, because he maxed out his rolling. Note that BoR scores better with the same hits and attacks because it substitutes the relatively unfavorable to-wound roll (2+) for a zombie leadership test which they can only pass with insane courage.
Special:
Grave Guard - 2.56 2.78 2.37
Black Knights (barded) - 2.41 2.78 1.78
Fell Bats - 3.17 1.39 2.22
Spirit Host - 2.89 0.69 1.11
Again the BoR cleans up against multi wound, low Ld stuff. The GG and BK give the Blade of Tzunki a rare chance to shine in an otherwise unimpressive performance. It will probably stand out better against armies with higher leadership and better armor and toughness (dwarves, I'm looking at you).
Rare:
Varghulf - 98.4% 24.9% 28.9%
Cairn Wraiths - 2.79 1.38 2.22
Blood Knights - 2.03 2.78 1.78
Black Coach - 96.4% 19.2% 13.9%
Here's why you need a Blade of Realities in your army. It makes certain things just disappear. The Ld 4 of the Varghulf was probably never an issue until now. The Black Coach is also a very expensive and powerful model, it is quite the game-changer if you can take it down. Cairn Wraiths are pretty squishy, and the multi attack OB probably would have won if they weren't multi-wound critters.
Final note: Blade of Realities takes it, for the fact that charging the enemy's rare toys will cause them to almost certainly lose its soul. Second place would go to the Sun scimitar and maiming shield, for being able to shred up the core units and other nuisances. The BoRT at least stood out when attacking highly armored things (GG and Knights), but if any of them took the regeneration banner, BoR would quickly leap ahead once again.
So, which army is next to feel the wrath of the Old Ones?
Just a quick add on, since I don't have time to do High Elves today...
Mounts:
Abyssal Terror - 98.5% 44.5% 50.1%
Zombie Dragon - 81.1% 20.3% 23.6%
That zombie dragon is actually kind of tough to take out with its WS6 and cloud of flies which puts the OB at a 5+ to hit and the Carno at 6+. Of course, it's still Ld 4, so odds are with BoR you'll get a hit and it'll fail its Ld test. Not a sure thing like the Abyssal Terror which can still be hit on 3+. Not sure I've ever heard of anyone using one of those though.
If you see a normal decimal, this is the average number of kills per round. For bigger targets, you'll see the % chance to kill it in one round. None of these numbers factor in frenzy. Also unless otherwise noted, targets are assumed to have their basic equipment and no upgrades. If they are infantry with a shield, I assume they are fighting to the front and get +1 armor.
Results are in the form Blade of Realities, Blade of Revered Tzunki, and Scimitar of Sun plus maiming shield.
Core:
Zombies - 3.32 2.78 4.44
Skeletons - 3.25 2.78 3.70
Ghouls - 3.02 2.78 3.56
Dire Wolves - 3.29 2.78 4.44
Bat Swarms - 3.11 0.69 1.11
Corpse Cart - 85.6% 38.5% 46.0%
Unsurprisingly, the 8 attack Oldblood cleaned up against the lightly armored core troops, with the exceptions being the multi wound bat swarm bases and the regenning, multi-wound corpse cart. The revered tzunki OB hit 2.78 across the normal troops, because he maxed out his rolling. Note that BoR scores better with the same hits and attacks because it substitutes the relatively unfavorable to-wound roll (2+) for a zombie leadership test which they can only pass with insane courage.
Special:
Grave Guard - 2.56 2.78 2.37
Black Knights (barded) - 2.41 2.78 1.78
Fell Bats - 3.17 1.39 2.22
Spirit Host - 2.89 0.69 1.11
Again the BoR cleans up against multi wound, low Ld stuff. The GG and BK give the Blade of Tzunki a rare chance to shine in an otherwise unimpressive performance. It will probably stand out better against armies with higher leadership and better armor and toughness (dwarves, I'm looking at you).
Rare:
Varghulf - 98.4% 24.9% 28.9%
Cairn Wraiths - 2.79 1.38 2.22
Blood Knights - 2.03 2.78 1.78
Black Coach - 96.4% 19.2% 13.9%
Here's why you need a Blade of Realities in your army. It makes certain things just disappear. The Ld 4 of the Varghulf was probably never an issue until now. The Black Coach is also a very expensive and powerful model, it is quite the game-changer if you can take it down. Cairn Wraiths are pretty squishy, and the multi attack OB probably would have won if they weren't multi-wound critters.
Final note: Blade of Realities takes it, for the fact that charging the enemy's rare toys will cause them to almost certainly lose its soul. Second place would go to the Sun scimitar and maiming shield, for being able to shred up the core units and other nuisances. The BoRT at least stood out when attacking highly armored things (GG and Knights), but if any of them took the regeneration banner, BoR would quickly leap ahead once again.
So, which army is next to feel the wrath of the Old Ones?
Just a quick add on, since I don't have time to do High Elves today...
Mounts:
Abyssal Terror - 98.5% 44.5% 50.1%
Zombie Dragon - 81.1% 20.3% 23.6%
That zombie dragon is actually kind of tough to take out with its WS6 and cloud of flies which puts the OB at a 5+ to hit and the Carno at 6+. Of course, it's still Ld 4, so odds are with BoR you'll get a hit and it'll fail its Ld test. Not a sure thing like the Abyssal Terror which can still be hit on 3+. Not sure I've ever heard of anyone using one of those though.