I like the cold one cavalry, they look big and fat and really seem to be T 4. The dark elf cold ones look more appropriate for dark elves, more detail, more realistic, way thinner and leaner.
If you take a real close look at our models, most of the stuff we have looks kinda cartoony. We have these big open mouths and blocky bodies, and our arms and armor are just these big hunks of stuff (bordering on choppas).
I think that the old starter box is hard to beat, and I eventually individually purchased everything in that box again, since I just realized there's never enough skinks and saurus. (especially skinks) I have yet to purchase a stegadon because it costs 40 American dinars and it is fairly easy to scratch-build a chumpy stegadon. If you are halfway decent at modeling with clay or Green Stuff you can probably blob together a halfway decent toad and be in business. From my experience, scratch building a carnosaur is impossible.
Also, the Temple guard can do something that often, for me, justifies the heavy cavalry in tomb kings, which is that they can carry a banner, and further, can carry a magic item. Massing Dispel Dice and magic pew pew will lower your comp score badly, and T.G. with no slann is great for comp. Give them the banner of wizard stupidity and give the revered guardian a blood statuette of spite and suddenly the unit contributes significantly to your magic phase without owning your comp.
Just take the ten of them in the box and suddenly you have a hammer unit, rather then an anvil. They can take the flank on something and just beat the everlasting crud out of it with halberds, and maybe even soak a charge from feeble infantry with just one rank.
As for the COC, you can get six of them and a banner for less then the price of a stegadon, and in my games they tend to be more helpful, and more resistant to cannons.