Ok first things first: you should remove all of the costs of single objects and units as this is prohibited due to copyrights and stuff... so do it before someone else does it!
Second: I don't know if you tried that list, but i get the feeling that its way to compact, you only have infantry! therefore, your manoeuvrebility goes down near to none...
since you got units of 18 i guess you intend to do 3 ranks of 6... well thats your choice but if i was you i would remove a unit of sauri and add 2 saurus to each units and place them in ranks of 5 for the extra rank.
Also, 30 TG is WAY too much in my opinion... i personnaly use TG in groups of 12 to cover the slann but i feel like a group of 16 could suit your army perfectly and still have the punch you want it to have!
In therms of flexibility, i would add a unit of Terradons to be able to march block the ennemy horde and allow more magic to destroy the huge ennemy lines... a small breach could destroy the entire ennemy line!
Speaking of which i think you should consider upgrading a skink to level 2 and dropping the other one.
If you really want that extra dispel dice mount the level two on an engine of the god and you get a strong, fast and reliable unit!
also, you have no skinks... they are rather weak but are very usefull to redirect of distract ennemy units!
2 units of skirmishers should fulfill this purpose just fine!
Thinking about big blocks of ennemies marching into my line always makes me think of nice flamed ennemies marching into my line... so consider salamanders as an option to help breaking the heavy fielded ennemy line!
Ok so here you got it! Consider these as advices and not obligations and I hope i could help!