Saurus
Vilicate
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Hey guys,
I'm gearing up for the upcoming 'Ardboyz series of tournaments. Now that I have a decent job, if I qualify, I'd like to try and travel down from Alaska (where I live) to (hopefully) the finals in Chicago.
After a couple of games, I've come to the realization that the lifestar is probably one of the most broken things in the game right now. It's just really durable and hits hard enough to eventually win any combat.
So, that being said, I'd like to perfect my list to make it as 'ard as possible.
Here's what I'm initially thinking for my build (i've tried it out once now, and my opponent quit on turn 3):
Lords:
Slann w/ Cogitation, Rumination, Mystery(life), Banner of Discipline, BSB and Cupped Hands
-460 pts
Oldblood w/ Armor of Destiny, PotFFF, Great Weapon
-217 pts
Core:
3 x 10 Skirmishers w/ BP
-210 pts
30 Saurus w/ Spears, FC
-390 pts
30 Saurus w/ FC
-360
Special:
2 x Stegadon
-470 pts
26 Temple Guard w/ FC, Razor Banner and Burning Blade
-521 pts
6 Cham. Skinks
-72 pts
Rare:
4 x 1 Salamander
-300 pts
The slann and oldblood go in the TG. The oldblood is a freakin machine, killing Grimgor in the last game I played. Going to T7-9; plus having more than one wound AND having a 4+ ward means he can pretty much outlast everything. Plus, with poison and a -5 to saves, he really beats some face. Also, healing wounds with Lifebloom helps somewhat as well :-D
The rest of the army pretty much clusters around the slann, minus the salamanders and skirmishers, who disrupt the rest of the enemy army. The stegadons are there as distractions, honestly. If my opponents want to shoot at them, good on them. I'd rather they not shoot at the lifestar.
I suppose that I would prefer to have the stegadons be ancient stegs, if I could find the points - what would you drop to make that work, or what would you drop to put something better in?
Thanks for your comments ahead of time!
-Danny
I'm gearing up for the upcoming 'Ardboyz series of tournaments. Now that I have a decent job, if I qualify, I'd like to try and travel down from Alaska (where I live) to (hopefully) the finals in Chicago.
After a couple of games, I've come to the realization that the lifestar is probably one of the most broken things in the game right now. It's just really durable and hits hard enough to eventually win any combat.
So, that being said, I'd like to perfect my list to make it as 'ard as possible.
Here's what I'm initially thinking for my build (i've tried it out once now, and my opponent quit on turn 3):
Lords:
Slann w/ Cogitation, Rumination, Mystery(life), Banner of Discipline, BSB and Cupped Hands
-460 pts
Oldblood w/ Armor of Destiny, PotFFF, Great Weapon
-217 pts
Core:
3 x 10 Skirmishers w/ BP
-210 pts
30 Saurus w/ Spears, FC
-390 pts
30 Saurus w/ FC
-360
Special:
2 x Stegadon
-470 pts
26 Temple Guard w/ FC, Razor Banner and Burning Blade
-521 pts
6 Cham. Skinks
-72 pts
Rare:
4 x 1 Salamander
-300 pts
The slann and oldblood go in the TG. The oldblood is a freakin machine, killing Grimgor in the last game I played. Going to T7-9; plus having more than one wound AND having a 4+ ward means he can pretty much outlast everything. Plus, with poison and a -5 to saves, he really beats some face. Also, healing wounds with Lifebloom helps somewhat as well :-D
The rest of the army pretty much clusters around the slann, minus the salamanders and skirmishers, who disrupt the rest of the enemy army. The stegadons are there as distractions, honestly. If my opponents want to shoot at them, good on them. I'd rather they not shoot at the lifestar.
I suppose that I would prefer to have the stegadons be ancient stegs, if I could find the points - what would you drop to make that work, or what would you drop to put something better in?
Thanks for your comments ahead of time!
-Danny