I'd like to open up discussion on how to take advantage of aquatic terrain that shows up on your battlefield, as I have found them to be quite common. Does our aquatic special rule give enough advantages for you to build a game strategy around a river or marsh?
In my games, I've found such features to be great bunkers for a shooty unit like salamanders. They also make good lanes for a big skink cohort unit to move down as anyone that tries to face them won't be able to have ranks.
Now, you only get a safe river around half the time (I hate 8th ed terrain rules btw), but it's not too hard to figure out what it's going to be early in deployment so you can base the rest of your strategy around that.
I'm curious to hear if anyone else has any tricks.
In my games, I've found such features to be great bunkers for a shooty unit like salamanders. They also make good lanes for a big skink cohort unit to move down as anyone that tries to face them won't be able to have ranks.
Now, you only get a safe river around half the time (I hate 8th ed terrain rules btw), but it's not too hard to figure out what it's going to be early in deployment so you can base the rest of your strategy around that.
I'm curious to hear if anyone else has any tricks.