Slann
Aginor
Fifth Spawning
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Hey y'all!
I know the rules aren't even all out yet, but I wanted to make a list or two, so here are my thoughts.
Also note that these are mainly fun lists and may or may not be competitively viable.
For 2k:
Slann, 260, maybe General
Kroak, 450, maybe General
Eternity Warden,140
Astrolith Bearer, 160
Shadowstrike, 180 now, with:
Starpriest, 80
40 Skinks, 240
10 Skinks, 60
6 Terradon Riders, 240
10 Skinks, 60, Battleline tax.
Those are 1870 points.
With the 130 points left we buy:
Balewind Vortex, 40
Chronomantic Cogs, 60
Quicksilver Swords, 20
10 points left. You could also leave the Swords out and get a Palisade instead for exactly 2k. But I think the swords might put more stress on the enemy.
Tactics:
Deploy both toads outside of 30" if possible, put some Skinks and the Warden near for protection.
The Starpriest casts the Cogs behind the two Slann (can not be dispelled if the enemy cannot see them), and the Slann or Kroak summons the BWV.
One of the toads can also use the Cogs.
The Eternity Warden combined with Look Out Sir and the rerolls from the Cogs and the BWV's cover buff make the Slann quite sturdy, especially if you put an additional artefact or spell on them for protection.
So now you have the choice between magic heavy and summoning heavy, or a balance between the two.
Because of the bataillon you have two command points, so you can use both Kroak's and the Slann's command ability if you wish. If you are facing a shooting army you should probably use the Slann's for the reroll.
You should try to change the constellation to the magic buff with the Slann. If that fails you can save using Kroak's ability but you probably don't need to, because if you use the Slann for summoning you don't need to cast spells, so no risk.
You can also use the rerolls for the summoning points of the Astrolith if necessary, or if you mess up the cast roll for the Cogs or BWV.
Quicksilver Swords have a good range if used with the Astrolith near and/or using the BWV so you can cast them into enemy territory (10" + 8" from the Astrolith and 6" from the BWV. Then 8" move). But remember to keep them a bit away from the point you will put your Shadowstrike to work.
Then bomb with Kroak and summon with the Slann for defense and objective grabbing.
Do the usual thing with the Shadowstrike.
...or... you know... put Kroak onto the BWV and teleport him somewhere to get the old Kroaknado working. The cool thing about it is: your enemy doesn't know what will happen.
But wait, there's more!
You could leave the Cogs out and use the Umbral Spell Portal instead. That way you can cast Kroak's spells through the portal and wreck your enemies.
That's it for now. I will post a few more ideas soon. Feel free to do the same.
I know the rules aren't even all out yet, but I wanted to make a list or two, so here are my thoughts.
Also note that these are mainly fun lists and may or may not be competitively viable.
For 2k:
Slann, 260, maybe General
Kroak, 450, maybe General
Eternity Warden,140
Astrolith Bearer, 160
Shadowstrike, 180 now, with:
Starpriest, 80
40 Skinks, 240
10 Skinks, 60
6 Terradon Riders, 240
10 Skinks, 60, Battleline tax.
Those are 1870 points.
With the 130 points left we buy:
Balewind Vortex, 40
Chronomantic Cogs, 60
Quicksilver Swords, 20
10 points left. You could also leave the Swords out and get a Palisade instead for exactly 2k. But I think the swords might put more stress on the enemy.
Tactics:
Deploy both toads outside of 30" if possible, put some Skinks and the Warden near for protection.
The Starpriest casts the Cogs behind the two Slann (can not be dispelled if the enemy cannot see them), and the Slann or Kroak summons the BWV.
One of the toads can also use the Cogs.
The Eternity Warden combined with Look Out Sir and the rerolls from the Cogs and the BWV's cover buff make the Slann quite sturdy, especially if you put an additional artefact or spell on them for protection.
So now you have the choice between magic heavy and summoning heavy, or a balance between the two.
Because of the bataillon you have two command points, so you can use both Kroak's and the Slann's command ability if you wish. If you are facing a shooting army you should probably use the Slann's for the reroll.
You should try to change the constellation to the magic buff with the Slann. If that fails you can save using Kroak's ability but you probably don't need to, because if you use the Slann for summoning you don't need to cast spells, so no risk.
You can also use the rerolls for the summoning points of the Astrolith if necessary, or if you mess up the cast roll for the Cogs or BWV.
Quicksilver Swords have a good range if used with the Astrolith near and/or using the BWV so you can cast them into enemy territory (10" + 8" from the Astrolith and 6" from the BWV. Then 8" move). But remember to keep them a bit away from the point you will put your Shadowstrike to work.
Then bomb with Kroak and summon with the Slann for defense and objective grabbing.
Do the usual thing with the Shadowstrike.
...or... you know... put Kroak onto the BWV and teleport him somewhere to get the old Kroaknado working. The cool thing about it is: your enemy doesn't know what will happen.
But wait, there's more!
You could leave the Cogs out and use the Umbral Spell Portal instead. That way you can cast Kroak's spells through the portal and wreck your enemies.
That's it for now. I will post a few more ideas soon. Feel free to do the same.