Well this week-end i had plenty of time and finally I could test the game after being reading and studying the rules and warscrolls. Also watching any video report in youtube.
Played 3 games.
1st Game. Slaughter the enemy.
Objective: just kill the enemy.
Pre-game conceptions: This was the first game and I suggest my mate to bring some models for the test but I balance it wrong.
Seraphon army:
Scarnosaur
BSB
Bastiladon
20 skinks
10 Templeguards
3 Ripperdactyles
9 Kroxigors (3 moon hammer <-- Woogity models)
WoC army:
Archaon
BSB
3 Skullcrushers
5 chaos knights
5 chaos knights (he forgot to bring)
10 Chaos warriors
20 Marauders
I won the roll for the deployment and chose to fight in the L type deploy mode.
from the short end (left) to the large end (right and right middle):
Ripperdactyles. set the toad in front of their units in the left flank, where units would obviously move.
Bastiladon, near a reroll to wound scenary element
Scarvet BSB
Templeguard
Kroxigors
Skinks
Scarnosaur.
from my point of view from the large end (left) to the short end (right) WoC deployment:
Chaos knights
Skull crushers
BSB
Archaon
Chaos warriors
All of them very near to each other
and
Marauders so far from the action.
So the battle begin with Chaos T1.
He moves forward all to the middle of the battlefield, the chaos knights and Skullcrushers first, along with Archaon. The bsb and chaos warriors a few inches behind and the marauders too far away.
Seraphon T1
I move the Rippers near the chaos knights as so the bloated toad and declare to swooping dive.
Bastiladon checks the element and gains reroll to wounds besides reroll to hit cuz
BSB sets the banner.
Templeguard moves forward to protect BSB and be ready to recieve the enemy.
the rest of the army awaits the enemy to come.
Shooting:
Bastiladon goes to town and deals 4 unsaved wounds so 8 dmg against Chaos knights.
Charging:
I fail the charge with Rippers so they are pretty doomed unless I win initiative.
Chaos T2
He moves all forwards focusing the Rippers and making a three combo charge. Decimated Chaos Knights, Skullcrushers and Archaon.
The BSB set the banner and the warriors move to form a line to block the center of the battlefield while the marauders hurry up with a 6" run to be part of the battle.
In combat the rippers are slaughtered. One advise, don't risk them, they are glass cannon. Their better use is to attack once the enemy could not react. So better engange with other things then attack with rippers.
And their performance is poor without swooping dive and the blot toad.
I only had 1 to retaliate and did only kill one wounded chaos knight.
Seraphon T2.
Well I had all his units in my flank and my best unit (9 kroxigors) must decide where to go, So I decided to send them against infantry where moon hammer would shine.
BSB plants the banner.
Temple guard moves closer to Archaon
Bastiladon moves backwards to gain distance from incoming enemies.
Kroxigor claims the middle.
Scarnosaur moves forth againts Chaos warriors, and skinks does so.
In shooting Bastiladon put some wounds on Skullcrushers but isn't enought to remove a model.
Temple guard charge an exposed Archaon.
Scarnosaur Charge the centre of the Chaos warriors line up while the skinks charge them to cover the beast from being surrounded by its right side. Also blocking the advance of the incoming marauders.
Temple guard piles in, also allowing Skullcrushers to fight but Archaon is fully surrounded by the ten models, rerolling to hit thanks to BSB in range. So... you may guess. Dead Lord of the End Times.
Skullcrushers now inside 3" does pile in and kills 2 temple guards.
Scarnosaur does like 4 wounds removing 2 models, but don't take a wound due to poor rolls on chaos warriors. Skinks took more wounds but they were gifted by inspiring presence command ability from scarnosaur.
In batleshock 2 models from chaos warriors are removed thanks to Carnosaur's bloodroar. Nice skill dude.
Chaos warriors T3
With no time to moarn their lord. The chaos army rides to the battle.
the 2 remaining Chaos knights charge the rear of the templeguard while skullcrushers pile in with all models.
Marauders finally see combat and charge the skinks.
The BSB set their banner.
Scarnosaur takes a wound, skinks loses lots of their numbers and they are brave enough to kill a chaos warior and a marauders (hell, they are even worse in combat than before. Their only purpose is to swarm the battlefield and be annoying with withdrawals.)
Templeguard fight to the bitter end, but only causing 1 wound to chaos knights but no casualties, they are killed in the fight against skull crushers and chaos knights. But now theyll be rewarded in dinoValhalla as they slay Archaon.
Scarnosaur then bite here and there causing 3 casualties in Chaos warriors.
No battleshock flees this rounds.
Seraphon T3.
The Scarnosaur orders the skink to retreat and they flee while the Kroxigors joins the fight against a spread marauder unit, The 3 kroxigor champions carrying the moonhammers piles in across the enemy covering the whole of them.
BSB runs away from skullcrushers.
Bastiladon moves backwards and shoot the 2 remaining Chaos Warriors causing 1 casualty.
In combat BOOOOM !
I just rolled the 3 moon hammers... 30 hits. 15 unsaved wounds 30 dmg. The marauders just melted. Didn't roll the other six kroxigor, just the moonhammer.
I felt excited and dirty as well. When something is so good but it feels wrong due to poor balance.
Scarnosaur keeps killing chaos warriors.
Battleshock phase, the last chaos warriors fled due to Bloodroar. And the last chaos knights fails its bravery and runs.
The game ends here as nothing can do against the 9 crocodiles.
Post-Thoughts: I had fielded too many kroxigors, anyway even with 3 the result would be the same. Only one more turn. I feel bad to have such an overpowered army now. Seraphon is way too unbalanced.
I played my cards right, and indeed there was tactic and strategy that worked the way a wanted. Its simple but the more you thought the more complexity you can add.
Also I learnt to not hurry up with Rippers if they would be compromised, better wait and ensure the slaughter.
Next games will be reported soon
Played 3 games.
1st Game. Slaughter the enemy.
Objective: just kill the enemy.
Pre-game conceptions: This was the first game and I suggest my mate to bring some models for the test but I balance it wrong.
Seraphon army:
Scarnosaur
BSB
Bastiladon
20 skinks
10 Templeguards
3 Ripperdactyles
9 Kroxigors (3 moon hammer <-- Woogity models)
WoC army:
Archaon
BSB
3 Skullcrushers
5 chaos knights
10 Chaos warriors
20 Marauders
I won the roll for the deployment and chose to fight in the L type deploy mode.
from the short end (left) to the large end (right and right middle):
Ripperdactyles. set the toad in front of their units in the left flank, where units would obviously move.
Bastiladon, near a reroll to wound scenary element
Scarvet BSB
Templeguard
Kroxigors
Skinks
Scarnosaur.
from my point of view from the large end (left) to the short end (right) WoC deployment:
Chaos knights
Skull crushers
BSB
Archaon
Chaos warriors
All of them very near to each other
and
Marauders so far from the action.
So the battle begin with Chaos T1.
He moves forward all to the middle of the battlefield, the chaos knights and Skullcrushers first, along with Archaon. The bsb and chaos warriors a few inches behind and the marauders too far away.
Seraphon T1
I move the Rippers near the chaos knights as so the bloated toad and declare to swooping dive.
Bastiladon checks the element and gains reroll to wounds besides reroll to hit cuz
BSB sets the banner.
Templeguard moves forward to protect BSB and be ready to recieve the enemy.
the rest of the army awaits the enemy to come.
Shooting:
Bastiladon goes to town and deals 4 unsaved wounds so 8 dmg against Chaos knights.
Charging:
I fail the charge with Rippers so they are pretty doomed unless I win initiative.
Chaos T2
He moves all forwards focusing the Rippers and making a three combo charge. Decimated Chaos Knights, Skullcrushers and Archaon.
The BSB set the banner and the warriors move to form a line to block the center of the battlefield while the marauders hurry up with a 6" run to be part of the battle.
In combat the rippers are slaughtered. One advise, don't risk them, they are glass cannon. Their better use is to attack once the enemy could not react. So better engange with other things then attack with rippers.
And their performance is poor without swooping dive and the blot toad.
I only had 1 to retaliate and did only kill one wounded chaos knight.
Seraphon T2.
Well I had all his units in my flank and my best unit (9 kroxigors) must decide where to go, So I decided to send them against infantry where moon hammer would shine.
BSB plants the banner.
Temple guard moves closer to Archaon
Bastiladon moves backwards to gain distance from incoming enemies.
Kroxigor claims the middle.
Scarnosaur moves forth againts Chaos warriors, and skinks does so.
In shooting Bastiladon put some wounds on Skullcrushers but isn't enought to remove a model.
Temple guard charge an exposed Archaon.
Scarnosaur Charge the centre of the Chaos warriors line up while the skinks charge them to cover the beast from being surrounded by its right side. Also blocking the advance of the incoming marauders.
Temple guard piles in, also allowing Skullcrushers to fight but Archaon is fully surrounded by the ten models, rerolling to hit thanks to BSB in range. So... you may guess. Dead Lord of the End Times.
Skullcrushers now inside 3" does pile in and kills 2 temple guards.
Scarnosaur does like 4 wounds removing 2 models, but don't take a wound due to poor rolls on chaos warriors. Skinks took more wounds but they were gifted by inspiring presence command ability from scarnosaur.
In batleshock 2 models from chaos warriors are removed thanks to Carnosaur's bloodroar. Nice skill dude.
Chaos warriors T3
With no time to moarn their lord. The chaos army rides to the battle.
the 2 remaining Chaos knights charge the rear of the templeguard while skullcrushers pile in with all models.
Marauders finally see combat and charge the skinks.
The BSB set their banner.
Scarnosaur takes a wound, skinks loses lots of their numbers and they are brave enough to kill a chaos warior and a marauders (hell, they are even worse in combat than before. Their only purpose is to swarm the battlefield and be annoying with withdrawals.)
Templeguard fight to the bitter end, but only causing 1 wound to chaos knights but no casualties, they are killed in the fight against skull crushers and chaos knights. But now theyll be rewarded in dinoValhalla as they slay Archaon.
Scarnosaur then bite here and there causing 3 casualties in Chaos warriors.
No battleshock flees this rounds.
Seraphon T3.
The Scarnosaur orders the skink to retreat and they flee while the Kroxigors joins the fight against a spread marauder unit, The 3 kroxigor champions carrying the moonhammers piles in across the enemy covering the whole of them.
BSB runs away from skullcrushers.
Bastiladon moves backwards and shoot the 2 remaining Chaos Warriors causing 1 casualty.
In combat BOOOOM !
I just rolled the 3 moon hammers... 30 hits. 15 unsaved wounds 30 dmg. The marauders just melted. Didn't roll the other six kroxigor, just the moonhammer.
I felt excited and dirty as well. When something is so good but it feels wrong due to poor balance.
Scarnosaur keeps killing chaos warriors.
Battleshock phase, the last chaos warriors fled due to Bloodroar. And the last chaos knights fails its bravery and runs.
The game ends here as nothing can do against the 9 crocodiles.
Post-Thoughts: I had fielded too many kroxigors, anyway even with 3 the result would be the same. Only one more turn. I feel bad to have such an overpowered army now. Seraphon is way too unbalanced.
I played my cards right, and indeed there was tactic and strategy that worked the way a wanted. Its simple but the more you thought the more complexity you can add.
Also I learnt to not hurry up with Rippers if they would be compromised, better wait and ensure the slaughter.
Next games will be reported soon