Caneghem said:The average artillery dice roll is 5 ((0+2+4+6+8+10)/6). On a normal shooting phase, three of them will put out 15 shots on average, with 7.5 of those hitting. A stand and shoot doubles that, assuming one misfire doesn't stop the other artillery dice roll. So 15 hits can be expected on average.
hellbreaker said:Actually I think that if a razordon misfires when it S&S it stops, and don't resolve any other results.
hellbreaker said:does salamanders have flaming attacks?
Might have missed something but I'm not sure.
Caneghem said:hellbreaker said:Actually I think that if a razordon misfires when it S&S it stops, and don't resolve any other results.
That was just a random ruling made by a low-level GW employee. If this were true, then it renders razordons near worthless, because you are statistically worse off rolling two than one artillery dice. A smart enemy will just charge a couple of cheap units at them to quickly wipe out the skink handlers. Razordons are a poor enough choice comparatively speaking, no need to burden them further!
Common sense wise, there is no reason one misfire would prevent the other roll. The razordon is pissed that it is being charged, so it flings forth a double-dose of spikes. If it were intended that you roll two in sequence, stopping if the first is a misfire, then this would have been mentioned in the army book. The only reason people roll them in sequence is that typically they only own one artillery die.
I see a misfire in this case as the handlers getting in the line of fire. No reason why this would keep the creature from firing more shots.
strewart said:Caneghem said:hellbreaker said:Actually I think that if a razordon misfires when it S&S it stops, and don't resolve any other results.
That was just a random ruling made by a low-level GW employee. If this were true, then it renders razordons near worthless, because you are statistically worse off rolling two than one artillery dice. A smart enemy will just charge a couple of cheap units at them to quickly wipe out the skink handlers. Razordons are a poor enough choice comparatively speaking, no need to burden them further!
Common sense wise, there is no reason one misfire would prevent the other roll. The razordon is pissed that it is being charged, so it flings forth a double-dose of spikes. If it were intended that you roll two in sequence, stopping if the first is a misfire, then this would have been mentioned in the army book. The only reason people roll them in sequence is that typically they only own one artillery die.
I see a misfire in this case as the handlers getting in the line of fire. No reason why this would keep the creature from firing more shots.
Hmm if I recall correctly, the dwarf organ gun (and empire too?) gets several dice and if a misfire is rolled, it keeps rolling anyway. I definitely agree that a misfire shouldn't stop the razordon getting the other shot.