Re: Any tips against for Ogres?
Ogres are probably the weakest army around so they should pose that much of a threat (you shouldn't underestimate them tho). Spear saurus with 24 S4 attacks absolutly demolish ogres while taking little damage themselves. They also have SCR in their favor. Everything in the army is vurnarable to shooting so concentrete magic and skink fire on their Ironguts and Rhinox Riders. The list has 3 major threats:
Rhinox Riders; hits hard, good move and good impact hits. They were introduced in WD 309 so they aren't a part of the army book but they are generally accpeted at tournaments as they are one of the very few things that are even remotly good in the Ogre list. With 5 T5 wounds each even poison will have problems bringing them down, but mass shooting and baiting them works well as they are semi frenzy (needs to charge if they fail a LD test on LD 7).
Tyrant: This guy hits like a truck. Don't let him near any character, the most common set up is the tendiriser which gives him S7 and every wound is multiplied to a D3 wounds (which means keep your stegs away from him aswell!). I recommend avoiding his unit unless it is small enought to shoot down. A tyrant in a big unit of bulls or ironguts can take out pretty much anything in the LM list, even TGs.
Bull charge: all ogres causes impact hits on the charge. This can really mess your units up but they only get their impact hits if they charge from more than 1/2 their move, so if you just jam units as close as possible (closer than 6") they lose a lot of their combat effeciency and with move 6 they will always get the charge anyway.
Ogres are very fragile against shooting and magic and can't match LM in CC either. They get destroyed by saurus (they actually do less damage, don't have any SCR and much save and LD), skinks will cause havoc, they have nothing except the Tyrant that can even hope to damage stegadons and Terradons Drop rock ability will cause a ton of damage and they only have 1 short ranged unit that can shoot them down.