2 X 28 man blocks of saurus with mounted scar vets in them. Give one the Scimitar of the Sun resplendent and the other the maiming shield and the sword of battle. Don't like The mounts? Ditch em, armor save goes from 1+ to 3+ but you save some points and aren't stupid. (note that fear happens 20something % of the time even at LD 8, hit on 6's equals you win)
Activate blue eyes green slann in defense mode. Put him in a T.G. unit 20-26 men strong with the battle standard, the war banner, and the plaque of Dominion. Give him the Becalming cogitation, the Diadem of power, and 3 dispel scrolls, and never cast a spell with him.
These groups will pretty much ruin their day. You can support them with whatever you want after that, but I recommend very small skrox units, like 12 w/ krox. Just charge the elves, and direct all attacks at a wizard, including 2-3 skink attacks. He'll likely die. Then just flee, and if they run after you, the saurus are behind you and they'll end up hitting that, or maybe just getting uncomfortably close to the saurus. Saurus cavalry can sexually molest the weaker elf units, like spearmen, but are fairly vulnerable to those bolt throwers, and terradons aren't gonna cut it, since the bolt throwers can pound those guys.
Mostly, you don't need any more magic defense then that toad, and you can spend the points on more trash to soak his pews and bother him. Skinks and sallies preferably, but I recommend taking some kind of targeted elimination, because combined attacks with things like lion chariots will ruin your day.