Scar-Veteran
Pinktaco
Vessel of the Old Ones
- Messages
- 2,696
- Likes Received
- 879
- Trophy Points
- 113
Total army value 2495pts
Characters 805pts
Slann 270pts, Funnel The Winds 55pts, Alternate Way of Thinking 50pts, extra spell 25pts, Path of Fire (4 spells), Path of Nature (2 spells)
Total 400pts
Saurian Veteran 90pts, Tyrannosaurus 140pts, Armour of Destiny 50pts, Shield 5pts, BSB 25pts
Total 310pts
Skink Priest 60pts, Scroll 35pts, Path of Wilderness
Total 95pts
Core 625pts
30 Saurus Warriors 320pts, vanguard 30pts, musician/banner 20pts, +1M banner 15pts
Total 385pts
3 x 10 Skink Skirmishers 3 x 80pts
Total 240pts
Special 915pts
25 Templeguards 350pts (including weapons master), musician/banner 20pts, triple movement banner 15pts
Total 385pts
2 x 5 Camo skink 2 x 60pts
Total 120pts
2 x 4 Pterodactyl 2 x 155pts
Total 310pts
4 Pteranodon 100pts
Total 100pts
Rare
Spinosaurus 120pts, Breath Weapon 30pts
Total 150pts
Comments
I want to be in the face of my opponent ASAP. Vanguard, triple M banner, lots of fliers and fast monsters. I'm hoping that the combination of camo skinks, pteranodons and pterodactyls can distract any artillery.
With fire I have a decent path to deal with redirectors and with 2 spells in path of nature I can heal up some of the big guys and maybe if I'm lucky get the resurrection spell.
The breat weapon on spinosaurus can potentially do a number or two against heavily armoured units (average 2.31 wounds against T4 cavaly and 3,5 wounds against T3 cavalry). At 30pts it only needs to kill a single elite cavalry model to pay for itself.
I'm 10pts short for a lance on my scar vet D:
Worst fear: something like a deamon price. My current build don't quite have the tools for that :/
Characters 805pts
Slann 270pts, Funnel The Winds 55pts, Alternate Way of Thinking 50pts, extra spell 25pts, Path of Fire (4 spells), Path of Nature (2 spells)
Total 400pts
Saurian Veteran 90pts, Tyrannosaurus 140pts, Armour of Destiny 50pts, Shield 5pts, BSB 25pts
Total 310pts
Skink Priest 60pts, Scroll 35pts, Path of Wilderness
Total 95pts
Core 625pts
30 Saurus Warriors 320pts, vanguard 30pts, musician/banner 20pts, +1M banner 15pts
Total 385pts
3 x 10 Skink Skirmishers 3 x 80pts
Total 240pts
Special 915pts
25 Templeguards 350pts (including weapons master), musician/banner 20pts, triple movement banner 15pts
Total 385pts
2 x 5 Camo skink 2 x 60pts
Total 120pts
2 x 4 Pterodactyl 2 x 155pts
Total 310pts
4 Pteranodon 100pts
Total 100pts
Rare
Spinosaurus 120pts, Breath Weapon 30pts
Total 150pts
Comments
I want to be in the face of my opponent ASAP. Vanguard, triple M banner, lots of fliers and fast monsters. I'm hoping that the combination of camo skinks, pteranodons and pterodactyls can distract any artillery.
With fire I have a decent path to deal with redirectors and with 2 spells in path of nature I can heal up some of the big guys and maybe if I'm lucky get the resurrection spell.
The breat weapon on spinosaurus can potentially do a number or two against heavily armoured units (average 2.31 wounds against T4 cavaly and 3,5 wounds against T3 cavalry). At 30pts it only needs to kill a single elite cavalry model to pay for itself.
I'm 10pts short for a lance on my scar vet D:
Worst fear: something like a deamon price. My current build don't quite have the tools for that :/