• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. All comers 2000 points

Jungle Swarm

edzilla

New Member
Messages
4
Likes Received
0
Trophy Points
0
Sup guys im posting a list ive just made and id like to know what you think

Lords
slann
becalming cogitation
loremaster
rumination
lore of life/light(advice on this please)

heros
skink chief
warspear
ancient stegadon

core
20 Saurus with spears full command
20 saurus with champion and standard bearer
10 skink skrimishers
10 skink skirmishers

special
5 chameleons
5 chameleons

16 temple guard full command

rare
salamander +handler
salamander +handler


So that makes
3 smashy anvils
1 hammer that melts units
4 harrasers
2 monster hunters(temple guard arent bad with flaming attacks)
2 warmachine hunters
2+ panics tests a turn (plus a load of casualties)
epic magic phase

The deployment is essentially

skinks salamander steg saurus templeguard saurus salamander skinks
ala slann


i really need your thoughts guys. Do i need more hammers, what lore should i take?
 
I think this looks ok.

I do think you sort of lack something that can really take a hard hit, there are units out there that would crush through 16/20man Saurus groups quite fast. I would consider trading in the War Spear skink chief for a scar-vet with 1+/4+ saves (Cold One, Great Weapon, Armor of Destiny), and just run with a naked Ancient Steg.

On choosing the lore I would say that its really a matter of personal preference, Lore of Light is a bit more entertaining for sure, but Life is real strong aswell because of the low casting values. If you do go for Lore of Light I would drop Focus of Mystery and take Cupped Hands instead.
 
If i took the lore of life do you reckon it would solve this. t8 is basically invisible along with regen and those swordmasters/hell pits arent doig nearly as much damage.
 
Back
Top