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Age of Sigmar: The Balance of Power
The Realmgate Wars: Volume 2
So the latest AoS supplement release has come and I was able to finish reading it last night. A few things really stand out.
The Battle Plans
These are the AoS equivalents of 40k Scenarios or Missions. The book adds 10 more the growing collection of Battle Plans available to players. Some of them are really interesting and add a unique layer of detail to the game. The one I am looking forward to most involves fighting a battle on top of a frozen lake. The armies have to deal with one another, as well as the quickly deteriorating lake surface. The table is sectioned off into regions and each region will take damage as the battle progresses. As each section becomes unstable it becomes risky to run or charge on these areas. Eventually, if damaged enough, entire sections will be swallowed into the icy deep. Anyone unfortunate enough to be in these areas has a pretty quick exit from the game. The rest of the 9 battle plans are also pretty interesting and I am looking forward to trying them out.
Score: 6 out of 5
The Battle Plans are straight up awesome and I am looking forward to trying these out.
Time of War
These are sections where you can have battles take place in certain regions of the 8 Mortal Realms. They add battlefield conditions, new spells, unique treasures, and a bunch of other assorted goodies. There are 4 more sets for these Time of War supplements. One of them involves fighting in a massive blizzard and adds a bunch of optional rules as well as a ton of spells.
Score: 4 out of 5
Unique and varied rules which can be added in to create a really compelling narrative. I would of given it a perfect score but I wish there were more of these.
Story
Being a big fluff nerd, this was the part that interested me the most. The story picks up right where the first volume of the Realmgate Wars left off. Sigmar's Hammer, Ghal Maraz, had been recovered and he placed it into the hands of his greatest champion, the Celestant Prime. Celestant Prime is basically a Stormcast Eternal that has gone Super Saiyan....who also happens to have the most powerful weapon in the universe at his disposal, the god-smiting Hammer of Sigmar himself. The title of the book is very appropriate as we finally start to see other factions get involved in the fight. Dwarven Fyreslayers, Seraphon (lizardmen), and the Undead feature heavily in this story. I won't ruin the storyline for anyone who is planning on reading it, but Archaon makes a pretty grand entrance and lives up to his reputation. There are a bunch of really interesting plot threads they begin and I wouldn't be surprised to see if Archaon actually ends up as a hero within a few years. There is a lot of foreshadowing which points towards a major character turn for Warhammer's Big Bad. Overall the grip of chaos is seriously weakened by the Stormcast Eternals, and that allows other forces to rise up and join the battle. There are a lot of subtle hints in this book for anyone who has ready a lot of warhammer novels or army books in previous editions.
The storyline advances significantly but definitely leaves the reader wanting to know more. There are 3 major story arcs that are all left at cliffhangers at the end of the book.
Score: 4 out of 5
Great story but leaves you really wanting to know more. There were also some story telling decisions that left me scratching my head.
Other
The book also contains tons of great painting tutorials, gorgeous mini galleries, and excellent artwork. They also contain a bunch of unique Warscroll Battalions (AoS formations), that would be very fun to build/paint/play.
Score 5 out of 5
The book has a lot of content and it is easy to forget about the Warscroll Batallions. They give some really interesting options when it comes to building AoS armies.
Overall I would recommend this book to anyone who is interested in the Age of Sigmar storyline. The rules content is great as well and brings a lot to the table.
Age of Sigmar: The Balance of Power
The Realmgate Wars: Volume 2
So the latest AoS supplement release has come and I was able to finish reading it last night. A few things really stand out.
The Battle Plans
These are the AoS equivalents of 40k Scenarios or Missions. The book adds 10 more the growing collection of Battle Plans available to players. Some of them are really interesting and add a unique layer of detail to the game. The one I am looking forward to most involves fighting a battle on top of a frozen lake. The armies have to deal with one another, as well as the quickly deteriorating lake surface. The table is sectioned off into regions and each region will take damage as the battle progresses. As each section becomes unstable it becomes risky to run or charge on these areas. Eventually, if damaged enough, entire sections will be swallowed into the icy deep. Anyone unfortunate enough to be in these areas has a pretty quick exit from the game. The rest of the 9 battle plans are also pretty interesting and I am looking forward to trying them out.
Score: 6 out of 5
The Battle Plans are straight up awesome and I am looking forward to trying these out.
Time of War
These are sections where you can have battles take place in certain regions of the 8 Mortal Realms. They add battlefield conditions, new spells, unique treasures, and a bunch of other assorted goodies. There are 4 more sets for these Time of War supplements. One of them involves fighting in a massive blizzard and adds a bunch of optional rules as well as a ton of spells.
Score: 4 out of 5
Unique and varied rules which can be added in to create a really compelling narrative. I would of given it a perfect score but I wish there were more of these.
Story
Being a big fluff nerd, this was the part that interested me the most. The story picks up right where the first volume of the Realmgate Wars left off. Sigmar's Hammer, Ghal Maraz, had been recovered and he placed it into the hands of his greatest champion, the Celestant Prime. Celestant Prime is basically a Stormcast Eternal that has gone Super Saiyan....who also happens to have the most powerful weapon in the universe at his disposal, the god-smiting Hammer of Sigmar himself. The title of the book is very appropriate as we finally start to see other factions get involved in the fight. Dwarven Fyreslayers, Seraphon (lizardmen), and the Undead feature heavily in this story. I won't ruin the storyline for anyone who is planning on reading it, but Archaon makes a pretty grand entrance and lives up to his reputation. There are a bunch of really interesting plot threads they begin and I wouldn't be surprised to see if Archaon actually ends up as a hero within a few years. There is a lot of foreshadowing which points towards a major character turn for Warhammer's Big Bad. Overall the grip of chaos is seriously weakened by the Stormcast Eternals, and that allows other forces to rise up and join the battle. There are a lot of subtle hints in this book for anyone who has ready a lot of warhammer novels or army books in previous editions.
The storyline advances significantly but definitely leaves the reader wanting to know more. There are 3 major story arcs that are all left at cliffhangers at the end of the book.
Score: 4 out of 5
Great story but leaves you really wanting to know more. There were also some story telling decisions that left me scratching my head.
Other
The book also contains tons of great painting tutorials, gorgeous mini galleries, and excellent artwork. They also contain a bunch of unique Warscroll Battalions (AoS formations), that would be very fun to build/paint/play.
Score 5 out of 5
The book has a lot of content and it is easy to forget about the Warscroll Batallions. They give some really interesting options when it comes to building AoS armies.
Overall I would recommend this book to anyone who is interested in the Age of Sigmar storyline. The rules content is great as well and brings a lot to the table.