Cold One
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Since returning to the hobby a couple of months ago I have not played the new VC much, my last two games I played was against a canny general that plays a tactically sound game keeping things tight to benefit from ld/movement bubble.
I find mostly that his magic makes my life miserable even with becalming cogitation and dispel scroll and of course shouts...
Magic, what to prioritize? I am starting to feel invocation of Nehek is a must stop. because he runs three casters all with invo. My sallies are having a field day but he brings all causualties back so when we get to combat all my whittling down of his troops are for naught. Would you guys agree that invo must be stopped at all costs?
Also I am having problems with shouts, I try to poison / magic them down, but the VC general does not expose his TG or ME or TB (shout attacks) leaving little to no room to get chamo or skinks around his back lines to shoot (even then he just shouts them down.) Magic is fickle...yesterday I played lore of light and used focus fire to try and get rid of shouts / ethereals. But he saves all his DD to stop the dmg spells. Because he knows after a Van Hels a spirit host keeps a stegadon tied up for the rest of the game.
My two scar-vet cowboys got shouted down whether they are in combat or not.
To summarize my questions; Is invo a must stop spell ( It certainly feels that way) and give my some thoughts on how to handle shouts as they seem to be a handful. I have read previous threads and in theory using light MM etc to kill a TG is easy, but this VC general knows what to stop. & even if the spell goes thru and I fluff the wounding he gets healed up to full wounds in next magic phase.
My list was pretty balanced
Light slann, Becalming, rumination, dispel scroll, BSB standard of disc
2 cowboys, one with votff + dawnstone other one burning blade, 1+sv, 5+ wsv
2 block of 30 saurus warrs (FC)
2 units skink skirmishers
2 units of 5 chamo skinks
1 Ancient steg
1 baby steg
2 units of 1 salamander
Any help would be appreciated I will not do a complete batrep but I am normally a "safe" player that keeps as much as I can to keep my units within IP bubble, yet scar vets needs to go hunt something
Any advice would be appreciated. Thank you.
I find mostly that his magic makes my life miserable even with becalming cogitation and dispel scroll and of course shouts...
Magic, what to prioritize? I am starting to feel invocation of Nehek is a must stop. because he runs three casters all with invo. My sallies are having a field day but he brings all causualties back so when we get to combat all my whittling down of his troops are for naught. Would you guys agree that invo must be stopped at all costs?
Also I am having problems with shouts, I try to poison / magic them down, but the VC general does not expose his TG or ME or TB (shout attacks) leaving little to no room to get chamo or skinks around his back lines to shoot (even then he just shouts them down.) Magic is fickle...yesterday I played lore of light and used focus fire to try and get rid of shouts / ethereals. But he saves all his DD to stop the dmg spells. Because he knows after a Van Hels a spirit host keeps a stegadon tied up for the rest of the game.
My two scar-vet cowboys got shouted down whether they are in combat or not.
To summarize my questions; Is invo a must stop spell ( It certainly feels that way) and give my some thoughts on how to handle shouts as they seem to be a handful. I have read previous threads and in theory using light MM etc to kill a TG is easy, but this VC general knows what to stop. & even if the spell goes thru and I fluff the wounding he gets healed up to full wounds in next magic phase.
My list was pretty balanced
Light slann, Becalming, rumination, dispel scroll, BSB standard of disc
2 cowboys, one with votff + dawnstone other one burning blade, 1+sv, 5+ wsv
2 block of 30 saurus warrs (FC)
2 units skink skirmishers
2 units of 5 chamo skinks
1 Ancient steg
1 baby steg
2 units of 1 salamander
Any help would be appreciated I will not do a complete batrep but I am normally a "safe" player that keeps as much as I can to keep my units within IP bubble, yet scar vets needs to go hunt something
Any advice would be appreciated. Thank you.