Ripperdactyl
Wilhelm Stürmer
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So, I was able to reschedule a 1250 MPP with a local Tzeentch player and this is my first time facing that army.
We are playing Duality of Death. For those unfamiliar, here's the Objective wording for that Battleplan:
See armies below. I need Heroes and/or Behemoths. I'll start with two and could easily summon either on T2, but I could also bring a Sunblood with Magmaforged Blade. He would get the benefit from Serpent Staff as well. This would also allow my Slann to not be as exposed. Alternatively, I could increase a unit of Skinks to 30, or make that unit 20 Skinks and bring Cogs as well. Or, is there a better 4th option?
As far as tactics go, I know I need to kill his heroes, as any one of them can summon once he has enough Fate Points. I think the Gaunt Summoner is priority, followed closely by the Lord of Change. Rippers will target one, depending on which is more exposed. I'll probably road block Ogroid until either the Razordons can deal with him, or a summoned monster can. If I can deal with his heroes, the Pink Horrors dieing won't be an issue. Should I rethink my strategy? What advice do you have?
Allegiance: Chaos
Leaders
Gaunt Summoner and Chaos Familiars (180)
- General
- Trait: Arcane Sacrifice
- Lore of Change: Bolt of Tzeentch
Lord of Change (380)
- Artefact: Mark of the Conjurer
- Lore of Change: Tzeentch's Firestorm
Ogroid Thaumaturge (180)
- Lore of Fate: Treacherous Bond
Battleline
10 x Pink Horrors of Tzeentch (200)
- Lore of Change: Treason of Tzeentch
10 x Pink Horrors of Tzeentch (200)
- Lore of Change: Unchecked Mutation
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Total: 1240 / 1250
Extra Command Points: 0
Allies: 0 / 200
Wounds: 47
Allegiance: Seraphon
Mortal Realm: Aqshy
Leaders
Slann Starmaster (260)
- General
- Artefact: Ignax's Scales
Skink Starpriest (80)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
6 x Ripperdactyl Riders (280)
4 x Razordons (160)
Battalions
Shadowstrike Starhost (180)
Endless Spells
Balewind Vortex (40)
Total: 1120 / 1250
Extra Command Points: 3
Allies: 0 / 200
Wounds: 61
We are playing Duality of Death. For those unfamiliar, here's the Objective wording for that Battleplan:
- This battle is fought to control two objectives. Each is located on the centre line, one in the middle of the left-hand half of the battlefield, and the other in the middle of the righthand half of the battlefield, as shown on the map.
- The normal rules for controlling an objective are not used in this battle. Instead, a player controls an objective if a HERO or Behemoth from their army is within 3" of the objective at the end of any type of move apart from a retreat move. The player loses control of the objective if the HERO or Behemoth finishes a subsequent move more than 3" from the objective.
- Only one HERO or Behemoth can control each objective at a time – if more than one is eligible, then the first to arrive controls it. If a HERO or Behemoth slays an enemy HERO or Behemoth controlling an objective, then they immediately gain control of it if they are within 3" of it.
See armies below. I need Heroes and/or Behemoths. I'll start with two and could easily summon either on T2, but I could also bring a Sunblood with Magmaforged Blade. He would get the benefit from Serpent Staff as well. This would also allow my Slann to not be as exposed. Alternatively, I could increase a unit of Skinks to 30, or make that unit 20 Skinks and bring Cogs as well. Or, is there a better 4th option?
As far as tactics go, I know I need to kill his heroes, as any one of them can summon once he has enough Fate Points. I think the Gaunt Summoner is priority, followed closely by the Lord of Change. Rippers will target one, depending on which is more exposed. I'll probably road block Ogroid until either the Razordons can deal with him, or a summoned monster can. If I can deal with his heroes, the Pink Horrors dieing won't be an issue. Should I rethink my strategy? What advice do you have?
Allegiance: Chaos
Leaders
Gaunt Summoner and Chaos Familiars (180)
- General
- Trait: Arcane Sacrifice
- Lore of Change: Bolt of Tzeentch
Lord of Change (380)
- Artefact: Mark of the Conjurer
- Lore of Change: Tzeentch's Firestorm
Ogroid Thaumaturge (180)
- Lore of Fate: Treacherous Bond
Battleline
10 x Pink Horrors of Tzeentch (200)
- Lore of Change: Treason of Tzeentch
10 x Pink Horrors of Tzeentch (200)
- Lore of Change: Unchecked Mutation
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Total: 1240 / 1250
Extra Command Points: 0
Allies: 0 / 200
Wounds: 47
Allegiance: Seraphon
Mortal Realm: Aqshy
Leaders
Slann Starmaster (260)
- General
- Artefact: Ignax's Scales
Skink Starpriest (80)
Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
6 x Ripperdactyl Riders (280)
4 x Razordons (160)
Battalions
Shadowstrike Starhost (180)
Endless Spells
Balewind Vortex (40)
Total: 1120 / 1250
Extra Command Points: 3
Allies: 0 / 200
Wounds: 61