Skink
archangel
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Thanks for all the comments on my previous proto-list. Here is version 2 in all its glory (actually it's probably about version 22, but it's only the second one to make it into a post!).
This list is gradually becoming a little less flexible to tweaking, as I have started to buy, assemble and even paint some of the figures. As before, please note I have read all the views on the 'usefulness' of the Troglodon, however I think it is an awesome model, so it is in- just like the mandrakes in DE.
Montezuma's Revenge
Lord: O\B, swd swift slaying, steg helm, OTS, shield, light armour, carnosaur, loping stride, blood roar.
Hero: S\V, swd golden sigil, quango egg, shield, light armour, carnosaur, loping stride.
L2 Priest, dispel scroll.
L1 Priest, black cube.
Core: 10 skink skirm, javelin, shield X 3
2 Krox, 20 skink inc std X 2
Special: Bastiladon, solar engine.
3 Ripperdactyls
Rare: Ancient Stegadon, EOG, sharp horns
Troglodon, divining rod.
Comes out on 2500 on the nose.
I have tried to address the weakness of the carnosaurs- they die before they can get to attack. I want the 2 carnies to work together, mopping up smaller units and hopefully joining a skrox unit for the larger ones.
The steg and the bastie provide bound spells to boost my magic phase, while the priests are there to shut down the opposition's magic phase (briefly). I'm a little worried that the Bastie may not be able to keep up with all these fast movers, but perhaps I can use that to my advantage?
Now it's over to you, what do you think of v2? Any worries that stand out? Any suggestions for improvements (while remaining within the monster mash ethos)? Once again I've opted not to take a BSB. If you feel this is a glaring omission, what should I drop to fit one it?? All ideas gratefully received.
Happy hunting....
This list is gradually becoming a little less flexible to tweaking, as I have started to buy, assemble and even paint some of the figures. As before, please note I have read all the views on the 'usefulness' of the Troglodon, however I think it is an awesome model, so it is in- just like the mandrakes in DE.
Montezuma's Revenge
Lord: O\B, swd swift slaying, steg helm, OTS, shield, light armour, carnosaur, loping stride, blood roar.
Hero: S\V, swd golden sigil, quango egg, shield, light armour, carnosaur, loping stride.
L2 Priest, dispel scroll.
L1 Priest, black cube.
Core: 10 skink skirm, javelin, shield X 3
2 Krox, 20 skink inc std X 2
Special: Bastiladon, solar engine.
3 Ripperdactyls
Rare: Ancient Stegadon, EOG, sharp horns
Troglodon, divining rod.
Comes out on 2500 on the nose.
I have tried to address the weakness of the carnosaurs- they die before they can get to attack. I want the 2 carnies to work together, mopping up smaller units and hopefully joining a skrox unit for the larger ones.
The steg and the bastie provide bound spells to boost my magic phase, while the priests are there to shut down the opposition's magic phase (briefly). I'm a little worried that the Bastie may not be able to keep up with all these fast movers, but perhaps I can use that to my advantage?
Now it's over to you, what do you think of v2? Any worries that stand out? Any suggestions for improvements (while remaining within the monster mash ethos)? Once again I've opted not to take a BSB. If you feel this is a glaring omission, what should I drop to fit one it?? All ideas gratefully received.
Happy hunting....
