Skink
Khaluk
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So... Recently I posted a list, that was very heavy on Characters. It was quite good, I won against the other orc player. But came to think of it, I was too terrified, that he would shoot my Oldblood. I remember hiding him all game, which resulted in him being practically useless and me, actually playing with a 2300 list instead
Now.. My chiefs on Ripperdactyls were quite useful. They destroyed many of their warmachines, but the Egg of Quango, was unfortuantly not that good this time around (Hope it will be later though)!
What I'm trying to say is... This time, I will take a very different list, quite the opposite in fact.
I want a reliable list, that does not rely only on buffs for being better.
So.. This is me, trying something different:
LORD
Slann w.
- Focus of Mystery
- Forbidden Rod
HEROES
Scar Veteran w.
- Crown of Command
- Enchanted Shield
- Dragonbane Gem
- Light Armour
- BSB
Skink Priest (Beast)
- Dispel Scroll
Skink Chief w.
- Ripperdactyl
- Egg of Quango
- Spear
- Light Armour
- Dragonhelm
- Shield
CORE
17 x Skink Cohorts w.
- 2 Kroxigors
- musican
- Poison
(Both units got ld 7, with a cold-blooded ld 8 for rally attempts)
17 x Skink Cohorts w.
- 2 Kroxigors
- musican
- Poison
(these two units are placed on either flank, they can clear chaff and act as hammers with TG anvils, denying enemy ranks)
2 x 12 Skink Skirmisher w.
- Javelin & Shield
SPECIAL
1 x Bastiladon
(Placed in the middle, between both templeguard units)
24 x Temple guards w.
- Full Command
- Gleaming Penant
(for ld 9 slann bunker)
24 x Temple guards w.
- Full Command
- Banner of Discipline
(This is the bunker the Scar Vet goes in)
2 x Swarms
RARE
1 x Salamander
1 x Salamander
This list provides me with 2 hardhitting and stubborn combat blocks. One with reroll, and the other with ld 9
They will hit with an initiative of 3, provided by bastiladon in the middle and the skroxigor will help them deny enemy ranks in combat + they provide additional str7 and banner for blood and glory scenario
What do you think? - This list provides a lot of high Str. attacks, from the very beginning, and it does not have to strike last in combat! I may even survive nasty intiativechecks with all my units
EDIT: So I followed the advice from you guys! - And I now have a very versatile army, that may hits with a lot of strength and poison. The bastilladon may either take the Ark or the Solar engine, I will try either out. At least I got the swarms in the list, so I wont have to fint them in later.
I changed from Wandering Deliberation to Focus of mystery, since it would give me a little more versatility and a "nuke" spell (fiery convocation?)
Also, I have been playing with Harmonic Convergence and the channeling staff a couple of times.. But haven't had that much luck with it. I have a decent magic defense, with dispell scroll and the "cube of darkness"- spell from Lore of high magic.
Therefore, I provided my Slann with the Forbidden rod, to improve my magic chances, when the wind of magic is'nt around. (Dont know if I should pick Reservoir of Eldery instead?)
I think this list has almost everything covered.. What do you guys think?
Now.. My chiefs on Ripperdactyls were quite useful. They destroyed many of their warmachines, but the Egg of Quango, was unfortuantly not that good this time around (Hope it will be later though)!
What I'm trying to say is... This time, I will take a very different list, quite the opposite in fact.
I want a reliable list, that does not rely only on buffs for being better.
So.. This is me, trying something different:
LORD
Slann w.
- Focus of Mystery
- Forbidden Rod
HEROES
Scar Veteran w.
- Crown of Command
- Enchanted Shield
- Dragonbane Gem
- Light Armour
- BSB
Skink Priest (Beast)
- Dispel Scroll
Skink Chief w.
- Ripperdactyl
- Egg of Quango
- Spear
- Light Armour
- Dragonhelm
- Shield
CORE
17 x Skink Cohorts w.
- 2 Kroxigors
- musican
- Poison
(Both units got ld 7, with a cold-blooded ld 8 for rally attempts)
17 x Skink Cohorts w.
- 2 Kroxigors
- musican
- Poison
(these two units are placed on either flank, they can clear chaff and act as hammers with TG anvils, denying enemy ranks)
2 x 12 Skink Skirmisher w.
- Javelin & Shield
SPECIAL
1 x Bastiladon
(Placed in the middle, between both templeguard units)
24 x Temple guards w.
- Full Command
- Gleaming Penant
(for ld 9 slann bunker)
24 x Temple guards w.
- Full Command
- Banner of Discipline
(This is the bunker the Scar Vet goes in)
2 x Swarms
RARE
1 x Salamander
1 x Salamander
This list provides me with 2 hardhitting and stubborn combat blocks. One with reroll, and the other with ld 9
They will hit with an initiative of 3, provided by bastiladon in the middle and the skroxigor will help them deny enemy ranks in combat + they provide additional str7 and banner for blood and glory scenario
What do you think? - This list provides a lot of high Str. attacks, from the very beginning, and it does not have to strike last in combat! I may even survive nasty intiativechecks with all my units
EDIT: So I followed the advice from you guys! - And I now have a very versatile army, that may hits with a lot of strength and poison. The bastilladon may either take the Ark or the Solar engine, I will try either out. At least I got the swarms in the list, so I wont have to fint them in later.
I changed from Wandering Deliberation to Focus of mystery, since it would give me a little more versatility and a "nuke" spell (fiery convocation?)
Also, I have been playing with Harmonic Convergence and the channeling staff a couple of times.. But haven't had that much luck with it. I have a decent magic defense, with dispell scroll and the "cube of darkness"- spell from Lore of high magic.
Therefore, I provided my Slann with the Forbidden rod, to improve my magic chances, when the wind of magic is'nt around. (Dont know if I should pick Reservoir of Eldery instead?)
I think this list has almost everything covered.. What do you guys think?