Jungle Swarm
cpt. price
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So I wanted to run big monsters and it seems I have found a way to do so effectively!
So here is my 2250 lizardmen list. It currently contains a unit of saurus as I do not have skink models atm. Once I get some more skinks and krox I will replace the saurus with them.
LORDS
Slaan-
Lore of life
focus of rumination
ethereal
Focus of mystery
Cube of darkness
power stone
HEROES
Skink Priest
Ancient Stegadon with Engine of the Gods
Wizard is level 1
Dispel scroll
Blood statuette of spite
CORE
Saurus
24 Saurus with standard and champion
Skinks
22 skinks with standard and champion
2 kroxigor
Skink Skirmishers
Skink Skirmishers
SPECIAL
Stegadon
Stegadon
RARE
Ancient Stegadon
Basic idea is to push dice at throne of vines to ignore miscasts and supercharge my spells. I throw +4t to the skinks from flesh to stone (t6 skinks and t8 krox...ow) and each spell I cast heals the stegs from the shooting they are bound to take. Throwing the regen 4 on the stegs can make them ridiculously difficult to kill with the addition of healing. I have some extreme problems handling high volume crap like skaven, in which the dwellers bellow will annihilate their units. I similarly dominate the magic phase entirely with a lvl 4 mage and 2 dispell scrolls, one of them ending the phase entirely. I regrowth any casualties I take and throw the shield of vines on anything likely to engage (impact hits plus that spell are ridiculous)
This list dominates the magic phase and is filled with rather enormous beasties of doom!!!!
I have played it recently against artillery heavy empire, and they were slaughtered handily. Anyone care to show me where ive gone clearly wrong? I imagine I have some glaring weaknesses
So here is my 2250 lizardmen list. It currently contains a unit of saurus as I do not have skink models atm. Once I get some more skinks and krox I will replace the saurus with them.
LORDS
Slaan-
Lore of life
focus of rumination
ethereal
Focus of mystery
Cube of darkness
power stone
HEROES
Skink Priest
Ancient Stegadon with Engine of the Gods
Wizard is level 1
Dispel scroll
Blood statuette of spite
CORE
Saurus
24 Saurus with standard and champion
Skinks
22 skinks with standard and champion
2 kroxigor
Skink Skirmishers
Skink Skirmishers
SPECIAL
Stegadon
Stegadon
RARE
Ancient Stegadon
Basic idea is to push dice at throne of vines to ignore miscasts and supercharge my spells. I throw +4t to the skinks from flesh to stone (t6 skinks and t8 krox...ow) and each spell I cast heals the stegs from the shooting they are bound to take. Throwing the regen 4 on the stegs can make them ridiculously difficult to kill with the addition of healing. I have some extreme problems handling high volume crap like skaven, in which the dwellers bellow will annihilate their units. I similarly dominate the magic phase entirely with a lvl 4 mage and 2 dispell scrolls, one of them ending the phase entirely. I regrowth any casualties I take and throw the shield of vines on anything likely to engage (impact hits plus that spell are ridiculous)
This list dominates the magic phase and is filled with rather enormous beasties of doom!!!!
I have played it recently against artillery heavy empire, and they were slaughtered handily. Anyone care to show me where ive gone clearly wrong? I imagine I have some glaring weaknesses