Saurus
Khakorlot
New Member
- Messages
- 85
- Likes Received
- 4
- Trophy Points
- 0
Now, some of you may have seen my other [7th Ed.] thread and thought "Hang on, he just said his club are sticking with 7th, why is he now making 8th lists?" but I assure you not everyone has stayed with 8th, and I do want to have lists I can use in case anyone says "You know what, let's try out 8th anyway."
So, without further ado:
List 1 - <Insert funky army name here>
Lords:
Slaan Mage-Priest w/ Lore of Life, Focus of Mystery, The Focussed Rumination, Higher State, BSB, Cupped Hands of the Old Ones and Bane head – 460pts
Heroes:
Skink Priest w/ Level 2 Wizard, Curse-Charm of Tepok, Dispel Scroll and EotG - 435pts
Core:
24 Saurus Warriors w/ Spears, Musician and Standard Bearer - 306pts
18 Saurus Warriors w/ Spears, Musician and Standard Bearer - 234pts
15 Saurus Warriors w/ Musician and Standard Bearer - 183pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
Special:
5 Chameleon Skinks – 60pts
Rare:
Salamander w/ Extra Handler – 80pts
Salamander w/ Extra Handler – 80pts
Total - 1998pts
460pts might be quite a lot for a lone Slann, but it's all gone to a good cause, Bane Head might be a bit wasted but for 15pts... It's also my basic set-up alongside list 2's for any general lore, so I can try out a different lore in a few different games and not have to fiddle with the set-up.
EotG - Model is cool, never really had a chance to shine in 7th edition games so i'm giving it a chance in 8th. Curse-charm is there to take advantage of enemy mis-casts, hence why the Slann hasn't got Becalming. Dispel scroll because it's bloody handy just to have around.
Saurus are self-explanitory; spear formations go 6x4 and 6x3 respectively, sword and board go 5x3.
Skinks i'm trying out javs. I tried them in 7th and found them to pale in comparison to pipes, but people have claimed that they've made a comeback in 8th... We'll see...
Chameleons because scouts are almost mandatory now. Used to have 2 units but cut one loose to afford some stuffs.
Sallies again because they're almost mandatory, extra handler because knowing me, 1st time they shoot will misfire and they'll eat all their handlers. Nice to have something to fall back on if it does happen.
List 2 - <Insert another funky name here>
Lords:
Slaan Mage-Priest w/ Lore of Life, Focus of Mystery, The Focussed Rumination, Becalming Cogitation, BSB, Cupped Hands of the Old Ones, Divine Plaque of Protection and Bane head – 490pts
Heroes:
Skink Priest w/ Level 2 Wizard, Dispel Scroll and EotG - 415pts
Core:
24 Saurus Warriors w/ Spears, Musician and Standard Bearer - 306pts
18 Saurus Warriors w/ Spears, Musician and Standard Bearer - 234pts
15 Saurus Warriors w/ Musician and Standard Bearer - 183pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
10 Skink Skirmishers – 70pts
Special:
5 Chameleon Skinks – 60pts
Rare:
Salamander w/ Extra Handler – 80pts
Salamander w/ Extra Handler – 80pts
Total - 1998pts
Basically the same, 'cept the toad got a bit more bloated (lost higher state in favour of becalming, gained the plaque).
EotG lost the curse charm because the important wizards will have been becalmed, so won't miscast. Knowing my luck, a second or third wizard will get Pit of Shades or Purple Sun etc. and will IF my SLann to buggery, but on the off chance that doesn't happen...
Saurus - Same
Skinks - 1 unit returned to pipes for points reasons, and because I can have a comparison of effectiveness (though mostly points).
Chams and Sallies - Same
What do you think? Would they do well in 8th? I'm not looking for power-house lists, just one where I can have a decent game against most opponents.
So, without further ado:
List 1 - <Insert funky army name here>
Lords:
Slaan Mage-Priest w/ Lore of Life, Focus of Mystery, The Focussed Rumination, Higher State, BSB, Cupped Hands of the Old Ones and Bane head – 460pts
Heroes:
Skink Priest w/ Level 2 Wizard, Curse-Charm of Tepok, Dispel Scroll and EotG - 435pts
Core:
24 Saurus Warriors w/ Spears, Musician and Standard Bearer - 306pts
18 Saurus Warriors w/ Spears, Musician and Standard Bearer - 234pts
15 Saurus Warriors w/ Musician and Standard Bearer - 183pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
Special:
5 Chameleon Skinks – 60pts
Rare:
Salamander w/ Extra Handler – 80pts
Salamander w/ Extra Handler – 80pts
Total - 1998pts
460pts might be quite a lot for a lone Slann, but it's all gone to a good cause, Bane Head might be a bit wasted but for 15pts... It's also my basic set-up alongside list 2's for any general lore, so I can try out a different lore in a few different games and not have to fiddle with the set-up.
EotG - Model is cool, never really had a chance to shine in 7th edition games so i'm giving it a chance in 8th. Curse-charm is there to take advantage of enemy mis-casts, hence why the Slann hasn't got Becalming. Dispel scroll because it's bloody handy just to have around.
Saurus are self-explanitory; spear formations go 6x4 and 6x3 respectively, sword and board go 5x3.
Skinks i'm trying out javs. I tried them in 7th and found them to pale in comparison to pipes, but people have claimed that they've made a comeback in 8th... We'll see...
Chameleons because scouts are almost mandatory now. Used to have 2 units but cut one loose to afford some stuffs.
Sallies again because they're almost mandatory, extra handler because knowing me, 1st time they shoot will misfire and they'll eat all their handlers. Nice to have something to fall back on if it does happen.
List 2 - <Insert another funky name here>
Lords:
Slaan Mage-Priest w/ Lore of Life, Focus of Mystery, The Focussed Rumination, Becalming Cogitation, BSB, Cupped Hands of the Old Ones, Divine Plaque of Protection and Bane head – 490pts
Heroes:
Skink Priest w/ Level 2 Wizard, Dispel Scroll and EotG - 415pts
Core:
24 Saurus Warriors w/ Spears, Musician and Standard Bearer - 306pts
18 Saurus Warriors w/ Spears, Musician and Standard Bearer - 234pts
15 Saurus Warriors w/ Musician and Standard Bearer - 183pts
10 Skink Skirmishers w/ Javs and Shields – 80pts
10 Skink Skirmishers – 70pts
Special:
5 Chameleon Skinks – 60pts
Rare:
Salamander w/ Extra Handler – 80pts
Salamander w/ Extra Handler – 80pts
Total - 1998pts
Basically the same, 'cept the toad got a bit more bloated (lost higher state in favour of becalming, gained the plaque).
EotG lost the curse charm because the important wizards will have been becalmed, so won't miscast. Knowing my luck, a second or third wizard will get Pit of Shades or Purple Sun etc. and will IF my SLann to buggery, but on the off chance that doesn't happen...
Saurus - Same
Skinks - 1 unit returned to pipes for points reasons, and because I can have a comparison of effectiveness (though mostly points).
Chams and Sallies - Same
What do you think? Would they do well in 8th? I'm not looking for power-house lists, just one where I can have a decent game against most opponents.