Ripperdactyl
Dalkarius
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Hello everyone, as I promised, today I created a 2250 point list. Now, understand I had about 30 minutes to make it and write down any new abilities and rules, so it was a bit of a rush. Btw, I WOULD NOT recommend this list ever, lol. Like the Kroxigor/Skink unit should never have more then 2 Krox's in it because they get REALLY expensive quick.
Anyways, shall we?
Slann- Focus of Mystery, The Focused Ruination, Higher State of Consciousness, Unfathomable Presence, Itxi Grubs, Battle Standard Bearer, Sun Standard of Chotec, Staff of Sorcery, Divine Plaque of Protection= 585
Skink Priest- Level 2, Engine of the Gods, Plaque of Tepok, Blood Statuette of Spite= 430
Engine of the Gods- Adds one power di to Priest, can also use one of the following abilities if the Priest is still alive, can be changed at the beginning of Friendly Magic Phases.
Saurus Scar-Veteran- Light Armor, Enchanted Shield, Charm of the Jaguar Warrior, Great Weapon= 138
Charm of the Jaguar- Bound Spell Level 5, casts Steed of Shadows on the model. (And the rest are self-explanatory...hooray Toughness 5!)
Skink Priest- Level 2, Dispel Scroll, Cloak of Feathers= 150
Skinks- x24 with x3 Kroxigors and Full Command= 307 (keep in mind with this you unit would have 4 full ranks of 8 guys with 4 guys left in rank 5!)
Due to the number of guys, you'll probably always outnumber with unit Strength 30, so you'll probably start fights out at 5 combat res, lol.
Skink Skirmishers with Blowpipes, x10= 70
Skink Skirmishers- Blowpipes, x10= 70
Temple Guard- x18, Full Command, War Banner= 348
x2 Razordons with x2 extra handlers= 150
Total = 2246
Now, like I said, in my opinion a badly made list. However, the magical fury of the list is over-bearing! A Level 4, 3, and 2 wizard casting like madmen with a JSoD ending the phase and a hero killing spell hiding in wait? Nasty!
The Skink/Krox units I would never want to put more than 2 Kroxigors per unit.
I wanted to use some Special Characters, but restrained myself.
I REALLY wanted to bring Terradons, what with their D3 Str 4 drop rocks per guy, but ran out of time to edit the list.
The Temple Guard are unbeatable, period. Immune to Psych and hard to shoot, not to mention they're kickass in combat with the new armor save option of 2+ or Str 5 with halberds. And they'll be starting with combat res 6 usually, which is very tough for anyone to beat. Oh, did I mention that along with being Immune to Pysh that they're Stubborn?
My idea with this list was to get new units in while maxing out on characters. Anyone who complained about the Slann getting nerfed look at the damn bastard I made and try telling me a 6th edition Slann would win!
Personally I think I went over-board with the Slann, lol.
My strategy would probably be to shield my entire army with my engine while blasting with magic, using my skirmishers to march block or sneak past their armies and hit the war machines. Another thing I love is that my Skink Priest for my Slann that can fly not only can be the Slann's line of sight but the actual Slann himself. When using Telepathy, the Slann see through and measures through the priest which I think is AMAZING.
Anyways, hope y'all enjoyed!
I have edited your post, we all have the army book; and we all know what items/abilities can and can't do. It is against GW copyright law to post that kind of things.
Anyways, shall we?
Slann- Focus of Mystery, The Focused Ruination, Higher State of Consciousness, Unfathomable Presence, Itxi Grubs, Battle Standard Bearer, Sun Standard of Chotec, Staff of Sorcery, Divine Plaque of Protection= 585
Skink Priest- Level 2, Engine of the Gods, Plaque of Tepok, Blood Statuette of Spite= 430
Engine of the Gods- Adds one power di to Priest, can also use one of the following abilities if the Priest is still alive, can be changed at the beginning of Friendly Magic Phases.
Saurus Scar-Veteran- Light Armor, Enchanted Shield, Charm of the Jaguar Warrior, Great Weapon= 138
Charm of the Jaguar- Bound Spell Level 5, casts Steed of Shadows on the model. (And the rest are self-explanatory...hooray Toughness 5!)
Skink Priest- Level 2, Dispel Scroll, Cloak of Feathers= 150
Skinks- x24 with x3 Kroxigors and Full Command= 307 (keep in mind with this you unit would have 4 full ranks of 8 guys with 4 guys left in rank 5!)
Due to the number of guys, you'll probably always outnumber with unit Strength 30, so you'll probably start fights out at 5 combat res, lol.
Skink Skirmishers with Blowpipes, x10= 70
Skink Skirmishers- Blowpipes, x10= 70
Temple Guard- x18, Full Command, War Banner= 348
x2 Razordons with x2 extra handlers= 150
Total = 2246
Now, like I said, in my opinion a badly made list. However, the magical fury of the list is over-bearing! A Level 4, 3, and 2 wizard casting like madmen with a JSoD ending the phase and a hero killing spell hiding in wait? Nasty!
The Skink/Krox units I would never want to put more than 2 Kroxigors per unit.
I wanted to use some Special Characters, but restrained myself.
I REALLY wanted to bring Terradons, what with their D3 Str 4 drop rocks per guy, but ran out of time to edit the list.
The Temple Guard are unbeatable, period. Immune to Psych and hard to shoot, not to mention they're kickass in combat with the new armor save option of 2+ or Str 5 with halberds. And they'll be starting with combat res 6 usually, which is very tough for anyone to beat. Oh, did I mention that along with being Immune to Pysh that they're Stubborn?
My idea with this list was to get new units in while maxing out on characters. Anyone who complained about the Slann getting nerfed look at the damn bastard I made and try telling me a 6th edition Slann would win!
Personally I think I went over-board with the Slann, lol.
My strategy would probably be to shield my entire army with my engine while blasting with magic, using my skirmishers to march block or sneak past their armies and hit the war machines. Another thing I love is that my Skink Priest for my Slann that can fly not only can be the Slann's line of sight but the actual Slann himself. When using Telepathy, the Slann see through and measures through the priest which I think is AMAZING.
Anyways, hope y'all enjoyed!
I have edited your post, we all have the army book; and we all know what items/abilities can and can't do. It is against GW copyright law to post that kind of things.