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AoS 650pts list

Saurus

Shawry

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Hey guys,

Chasing a decent 650 list if possible, my mate has only got a small amout of storm casts hence the 650pt limit.

Does anyone have any tips?

I have
1 x carno
2 x bastiladons
20 x skinks
60 x warriors
10 x temple guard
3 x rippers
1 x skink starseer
1 x skink priest
1 x eternal warden
1 x saurus scar vet on cold one
8 x saurus knights
1 x jade wizard


I believe thats everything off the top of my head
 
Hmpf you are 5 Guards short of a very tough list for 650 points.

Eternal Starhost with Eternity Warden and 3x5 Guard, plus a Starpriest would be tough to beat I think. Maybe you can proxy five Warriors to play them as Guard?

There are other options but that was the first one that came to mind.
 
Hmpf you are 5 Guards short of a very tough list for 650 points.

Eternal Starhost with Eternity Warden and 3x5 Guard, plus a Starpriest would be tough to beat I think. Maybe you can proxy five Warriors to play them as Guard?

There are other options but that was the first one that came to mind.


Cool I'll see if i can find more from a mate otherwise ill proxy
 
Oh but one note about that list: If your opponent is an SCE playing a Relictor and a Celestant on foot he will probably wipe you from the board pretty quickly, as mortal wounds are Kryptonite for Saurus Guard.

In that case I'd say you are better of with something Saurus heavy, let's see....

This for example:

Allegiance: Order

Leaders
Saurus Sunblood
(120)
- General
- Trait: Thickly Scaled Hide
- Artefact: Blade of Realities

Skink Starpriest (80)

Battleline
40 x Saurus Warriors
(360)
- Clubs
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers

Total: 620 / 650
Allies: 0 / 200
Wounds: 61


As you can see that list has WAY more wounds and uses the Starpriest's buffs and the Sunblood's buff for the Saurus. Which might be an advantage. It allows several tactics, some risky some less risky.
 
Skink Starpriest (80) - General - Command Trait : Master of Star Rituals - Artefact : Light of Dracothion Units 3 x Ripperdactyl Riders (140)
10 x Skinks (60) -Boltspitters & Star Bucklers
40 x Skinks (200) -Boltspitters & Star Bucklers
Battalions Shadowstrike Starhost (170)
 
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Skink priest managed to snipe out his leader with some lucky bolts,

Eternity Warden stayed close to the guards and took out a squad of liberators before this guard fell,

The Warden was the mvp easily, he smashed out two squads of liberators with some lucky rolls.

He rolled out 12 attacks and only 2 hit and i needed a 5+ to save and i rolled two 5's.

When I rolled out 8 dice to hit, 6 hit and he saved 1

I don't know what list to bring to our next 1k game,

Thinking about the no friends list
Scar vet on cold one
Skink priest
Jade wizard
Bastildaon
Warriors
 
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Be advised that a Jade Wizard cannot be played if you want to retain Seraphon allegiance.
If you are ok with Grand Alliance Order allegiance (which in most cases I think you shouldn't) then you can use him.
 
Be advised that a Jade Wizard cannot be played if you want to retain Seraphon allegiance.
If you are ok with Grand Alliance Order allegiance (which in most cases I think you shouldn't) then you can use him.


Yeah it doesnt bother me too much,

Just unsure
 
The upsides:
- You can use any Order unit

The downsides
- No global unbind for Slann
- No Slann spell range bonus
- No teleporting units
- No Command trait for the general
- Order artefacts instead of Seraphon

It is true that other armies have it worse though. If we had a spell lore I'd probably not even consider going Grand Alliance but yeah... it might be worth it for any army that doesn't use a Slann and doesn't want or need to teleport.
 
The upsides:
- You can use any Order unit

The downsides
- No global unbind for Slann
- No Slann spell range bonus
- No teleporting units
- No Command trait for the general
- Order artefacts instead of Seraphon

It is true that other armies have it worse though. If we had a spell lore I'd probably not even consider going Grand Alliance but yeah... it might be worth it for any army that doesn't use a Slann and doesn't want or need to teleport.


Should I buy a Slann? I dont own one
 
Of course!
Slann look cool and they became quite useful support units with the GHB2017. Most 1.5k or bigger lists contain them since you can then choose either the extra spells for the Slann or the double teleport trait, and against magic armies the global unbind is awesome.
 
oh cool Ill have to source one, all my locals are out of stock,

Summoning wasn't changed was it?
 
Based on your post above I made this list:

I'd probably go for a Starpriest instead of the Priest because of the Spell and the Serpent Staff for the Saurus. I had to take one unit of Skinks because if you want to play Saurus it is 40 or 10, everything else doesn't make much sense. And 10 Saurus are too expensive by 20 points.

Allegiance: Order

Leaders
Skink Starpriest (80)
- General
- Trait: Master of Defense
Saurus Scar-Veteran on Cold One (100)
- Artefact: Relic Blade
Battlemage (100)

Battleline
40 x Saurus Warriors (360)
- Spears
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers

Behemoths
Bastiladon (280)

Total: 980 / 1000
Allies: 0 / 200
Wounds: 74
 
oh cool Ill have to source one, all my locals are out of stock,

Summoning wasn't changed was it?

No it wasn't changed, except if you count that one bataillon with the "free summoning" which is actually not summoning but a deep strike.

EDIT: Oh and summoning get a bit better becasue our point values dropped. I'd say it has some benefits now although it is still not worth it most of the time.
 
oh cool,

Yeah Summoning to me has always seemed ehhh unless you have the points set aside
 
Oh and about the list above: The Scarvet should be the General, not the Skink.
 
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