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8th Ed. 3K Tourney List Part 2

Saurus

Knight Errant

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OK - after a few test games I've tweaked my list - here's the new one:

Slann - High Magic w/ Stone, Mystery, Becalming, Harmonic, channeling staff (455)

Aladdin with LA, GW, 4++ talisman, charmed shield (255)

Tetto-eko

Scar-vet Cowboy with GW, Dawnstone, Dragonhelm, OTS, and LA (160)

Warriors (30) spears, fc

Warriors (20) hw/s, fc (for watchtower scenarios)

skirmishers (10)

skirmishers (10)

[Note: exactly 750 minimum core]

Temple Guard (30), fc, std of discipline 465

Camo skinks (5)

Bastiladon w/ Solar Engine

Ancient w/ EotG and Sharpened Horns

Salamander w/ extra handler

Razordons (2)

*******************

I've had some solid results with the razordons in early play-testing, but ultimately they might bow out to more salamanders...have to see how a couple more test games go. If I dropped the razordons I would probably beef up the temple guard unit and add another drop of 10 skirmishers

Plan is to use tetto's vanguard to advance on the enemy and potentially move Aladdin and the Cowboy up the flanks to threaten war-machines early - with Aladdin's 12" vanguard and potentially 20" move (not to mention walk between worlds), he could potentially be all the way behind the enemy lines at the top of turn 1 and ready to mess up the battle plans. Cowboy is also their to threaten war machines and hold up light infantry, chaff, or flaming monsters.

Battle line is 2 solid infantry blocks (Saurus and temple guard) with a supporting block of saurus - I would love to bump the numbers but just can't find the points. EotG and Bastiladon provide rear support and passive buffs to I and 6++, and the engine has sharpened horns to tilt that end-of-game charge when I need it most (although I'll probably roll a 1).

Thoughts/comments are welcome. What do you think this list will struggle against?
 
I think this overall looks like a pretty solid list. Nothing really I can pick out.

The lack of supporting units would be a problem for me personally, but I've seen many lists without the plethora of skinks I use do well. So that's not a real issue.

What you might struggle against:
Heavy shooting. Your list comes at you at 3 different speeds: Alladin&the Cowboy, Monsters, Infantry.

A list with 2 cannons and a hellblaster will find the time to destroy the monsters and likely do more damage too.
Even though you have vanguard, walk between worlds, fly and chameleon skinks.


Monstrous infantry/cavalry: Only your stegadon can deal with these threats effectively. Alladin can't rush forward because he needs to babysit saurus units or else they will get chopped to bits. Demigryphs, Skullcrushers, Trolls even Kroxigor take a heavy toll on 'regular' infantry without support. The stegadon isn't quite invulnerable unfortunately, so be wary.

Deathstars. But this is true for pretty much any army :)


Those would be some points I'd watch out for. Now this can be done with carefull planning, or small adjustments to your list maybe. Hopefully this helps you a bit, and if not; you have at least thought twice about certain things, which is good anyway!

Good luck!

The Hunted
 
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