ok, new tournament (league-style) is about to start in a week for two and I've been tinkering with the way id like to run my lizzies. i've got plenty of options but here is the list im leaning towards for the opening rounds:
Lords
Slann* (Light) Loremaster, Rumination, Cognition, BSB, Cupped, Flaming Banner 455
Slann (Death) Loremaster, Power Stone 295
Heroes
Skink Priest Lvl 1, Dispel, Blood Statue 115
Core
20 Saurus Command 250
24 Skinks 3 x Kroxigors, Musician 291
24 Skinks 3 x Kroxigors, Musician 291
Special
46 Temple Guard Command, Razor Standard, Ironcurse 821
5 Chameleons 60
5 Chameleons 60
5 Chameleons 60
Rare
2 Salamanders 150
2 Salamanders 150
Total Points: 2998
the horde of temple guard is my bastion, my rock, my anvil to anchor my lines. it holds a static res of 5, which is nice, deals out 37 S5 attacks base with a -3 modifier, has flaming and has my light slann to make them silly quick. the 20 saurus unit can be used to hold a flank, counter charge into whatever the temple guard are holding up or hold the watchtower should that come up. 2 skrox units for taking down any big nasties. 2 sallie units thin down the masses and chameleons go give out some warmachine lovin. the death slann will be used solely for character hunting. he will either be hiding in the 20 group of saurus or behind the temple guard, dealing death from a relatively safe spot. the -1 s and -1 t will also come in handy for the blood statue, hopefully taking out a weak wizard or bsb early on in the game. with the rumination and power stone, i should be able to draw out enough dice to get it off without being contested. thoughts?
Lords
Slann* (Light) Loremaster, Rumination, Cognition, BSB, Cupped, Flaming Banner 455
Slann (Death) Loremaster, Power Stone 295
Heroes
Skink Priest Lvl 1, Dispel, Blood Statue 115
Core
20 Saurus Command 250
24 Skinks 3 x Kroxigors, Musician 291
24 Skinks 3 x Kroxigors, Musician 291
Special
46 Temple Guard Command, Razor Standard, Ironcurse 821
5 Chameleons 60
5 Chameleons 60
5 Chameleons 60
Rare
2 Salamanders 150
2 Salamanders 150
Total Points: 2998
the horde of temple guard is my bastion, my rock, my anvil to anchor my lines. it holds a static res of 5, which is nice, deals out 37 S5 attacks base with a -3 modifier, has flaming and has my light slann to make them silly quick. the 20 saurus unit can be used to hold a flank, counter charge into whatever the temple guard are holding up or hold the watchtower should that come up. 2 skrox units for taking down any big nasties. 2 sallie units thin down the masses and chameleons go give out some warmachine lovin. the death slann will be used solely for character hunting. he will either be hiding in the 20 group of saurus or behind the temple guard, dealing death from a relatively safe spot. the -1 s and -1 t will also come in handy for the blood statue, hopefully taking out a weak wizard or bsb early on in the game. with the rumination and power stone, i should be able to draw out enough dice to get it off without being contested. thoughts?